by Betty Levin ‧ RELEASE DATE: May 1, 2003
Narrative red herrings abound in this adventure set on the coast of Maine. Clare, 12, is less than thrilled at the prospect of spending the summer as an (unpaid) interpreter at the living-history museum where her mother works. Gradually, however, she becomes involved with a pair of siblings, Adam and May, who have chosen Cossit Island Village as their refuge after their mother dies. This modern-day plot unfolds against a historical backdrop that reveals itself through documents Adam has stolen to read to his sister. As the story lurches along, it turns out that Cossit Island Village was a stop on the Underground Railroad, and a letter Adam finds tells the story of a dramatic escape. Levin’s plot begins with promise, as the reenactment of a funeral seems to plunge Clare and May into the 19th century. This eerie hint at time travel never bears fruit, and Clare spends the rest of the story wondering, along with the reader, what really happened. Purchase a fresh copy of Julia Sauer’s Fog Magic instead. (Fiction. 9-13)
Pub Date: May 1, 2003
ISBN: 0-06-052271-2
Page Count: 208
Publisher: Greenwillow Books
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: April 15, 2003
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
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Newbery Medal Winner
by Louis Sachar ‧ RELEASE DATE: Sept. 1, 1998
Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...
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Newbery Medal Winner
Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).
Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.
Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)Pub Date: Sept. 1, 1998
ISBN: 978-0-374-33265-5
Page Count: 233
Publisher: Farrar, Straus and Giroux
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 2000
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