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THE LEGEND OF MOMOTARO

With help from a trio of squabbling animals a young boy born from a giant peach takes on a squad of ogres in this unusually elegant rendition of the popular Japanese folktale.

Separated by fade-outs but placed between wood-grained borders as if on a continuous roll, the multilayered scenes catch the eye immediately. They glide past at touch-controlled speed as Momotaro travels from his parents’ rural house through a forest and over waves to the ogres’ castle to reclaim stolen treasure. Viewers can zoom in at will for closer examinations of the delicately detailed figures and settings. Along with occasional subtle animations, background sounds change, and figures in the scenes shift position to match the described actions, as the artfully placed and similarly touch-sensitive text is scrolled up or down. Touching the text will also toggle the lightly accented audio narration on or off. Tapping elsewhere causes the defeated ogres to growl sourly along with other similar, quiet sound effects. It also activates in each scene a half dozen or more windows that unfold like origami either to gloss the significance of certain types of flowers or other points of traditional Japanese culture, or to display a Japanese word in Roman lettering (“Romaji”), Hiragana and traceable Kanji. On multiple screens, Momotaro can also be outfitted with customizable (savable, sendable) Japanese armor. A fine version, formal but never stiff, and seamless both in presentation and software design. (iPad storybook app. 7-10)

 

Pub Date: Nov. 2, 2012

ISBN: N/A

Page Count: -

Publisher: Ghost Hand Games

Review Posted Online: Dec. 2, 2012

Kirkus Reviews Issue: Dec. 15, 2012

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DOG MAN AND CAT KID

From the Dog Man series , Vol. 4

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low.

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Recasting Dog Man and his feline ward, Li’l Petey, as costumed superheroes, Pilkey looks East of Eden in this follow-up to Tale of Two Kitties (2017).

The Steinbeck novel’s Cain/Abel motif gets some play here, as Petey, “world’s evilest cat” and cloned Li’l Petey’s original, tries assiduously to tempt his angelic counterpart over to the dark side only to be met, ultimately at least, by Li’l Petey’s “Thou mayest.” (There are also occasional direct quotes from the novel.) But inner struggles between good and evil assume distinctly subordinate roles to riotous outer ones, as Petey repurposes robots built for a movie about the exploits of Dog Man—“the thinking man’s Rin Tin Tin”—while leading a general rush to the studio’s costume department for appropriate good guy/bad guy outfits in preparation for the climactic battle. During said battle and along the way Pilkey tucks in multiple Flip-O-Rama inserts as well as general gags. He lists no fewer than nine ways to ask “who cut the cheese?” and includes both punny chapter titles (“The Bark Knight Rises”) and nods to Hamiltonand Mary Poppins. The cartoon art, neatly and brightly colored by Garibaldi, is both as easy to read as the snappy dialogue and properly endowed with outsized sound effects, figures displaying a range of skin colors, and glimpses of underwear (even on robots).

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low. (drawing instructions) (Graphic fantasy. 7-10)

Pub Date: Dec. 26, 2017

ISBN: 978-0-545-93518-0

Page Count: 256

Publisher: Graphix/Scholastic

Review Posted Online: May 13, 2018

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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