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THE ACADEMY OF PLANETARY EVOLUTION

From the Terra Tempo series , Vol. 3

Jenna, Ari and Caleb have been selected to study at the Academy of Planetary Evolution, a small, erudite institution that...

Three exceptionally bright children find themselves at an exclusive time-traveling academy—and on the run from some fellow time travelers seeking them and their magical map.

Jenna, Ari and Caleb have been selected to study at the Academy of Planetary Evolution, a small, erudite institution that holds its classes at notable American museums and has famous (albeit deceased) lecturers, such as Andrew Carnegie and Herman Melville. The kids learn about the evolution of the Earth by traveling through time with the assistance of TOGGLERs, hand-held devices that blast them into the past. In addition to attending to their studies, the trio must avoid the Treasure Hunters, an avaricious assemblage seeking the kids' enchanted map, which is able to transport its keeper into ancient eras. Though a time-travel story at heart, this third volume in the series is densely laden with facts about Earth’s history and mammalian evolution; at times, the facts outweigh the fiction. That being said, anyone who reads this is sure to pick up a tidbit or two, and many of Herndon and Melville’s accompanying graphics are positively thrilling. Be sure to pair this with Jim Ottaviani's excellent graphic novel Bone Sharps, Cowboys and Thunder Lizards (2005), which further expounds upon some of the characters Jenna, Ari and Caleb encounter. Edifying and entertaining; recommended for serious dinosaur aficionados looking for scholarly, in-depth information. (maps, glossary, bios) (Graphic informational fantasy. 8-14)

Pub Date: Oct. 29, 2014

ISBN: 978-1940052-09-0

Page Count: 168

Publisher: Craigmore Creations

Review Posted Online: Aug. 26, 2014

Kirkus Reviews Issue: Sept. 15, 2014

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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