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SCRIMSHAW

From the Deephaven Mystery series , Vol. 2

Good, spooky fun.

Nev Tallow returns for another adventure at Deephaven Academy.

Immediately following their previous adventure, Nev finds themself alone (but for one of the prefects) at the academy over winter break. It’s the perfect opportunity to explore the school’s spooky subbasement, which is full of strange magical items. Nev finds a human skull with scrimshaw etchings in its front teeth, but they also discover that they can’t get rid of it, no matter what they do. On top of that, bad things begin happening that seem to have been foretold by the images on the teeth. This second series entry is both tighter and scarier than the first, building on the spooky atmosphere and characters developed in the earlier book and written in the same quick-moving prose that’s full of evocative imagery. Notably, though the story revolves around the supernatural, Aldridge takes a pragmatic approach toward practices that occur in the real world, such as prophecy and astrology. Nev, who presents white, is a clever protagonist, relatable for readers who feel a little bit like outcasts. Their best friend, Danny, who reads Black, is a likable supporting character who deserves more page time. As in the first book, there are illustrations throughout that recall gothic etchings but in a modern, graphic-novel style. Though this mystery is resolved, we’re lucky that Nev has a number of school years left at Deephaven as well as a basement full of unexplored occult artifacts.

Good, spooky fun. (Supernatural. 8-13)

Pub Date: Sept. 3, 2024

ISBN: 9780063283213

Page Count: 240

Publisher: Quill Tree Books/HarperCollins

Review Posted Online: July 19, 2024

Kirkus Reviews Issue: Aug. 15, 2024

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

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Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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