Cover art for NEW WORLD

NEW WORLD

Age Range: 11 - 14
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KIRKUS REVIEW

 Miriam and Stuart, both 14, are thrilled and honored to be chosen to test the top secret, ultimate new virtual reality game, New World. But the game's reality proves to be not all virtual; they realize that something is terribly wrong. Someone, somehow, has broken into the game and has incorporated the pair's deepest, most secret fears--Stuart's arachnophobia and Miriam's recurring, nearly incapacitating childhood nightmare--into the structure of the ``trials.'' Their tormentor seems to be trying to drive them to madness--or beyond. Who is it? How does the hacker know their special weaknesses? Cross (The Great American Elephant Chase, 1993, etc.) rarely fails to write effective, involving novels using topics that are current and controversial, and this book is no exception. Many questions have been raised by the explosion of cybertechnology and its possible effects on the young; Cross delivers a fast-paced message that techies and Luddites alike will love. (Fiction. 11-14)

Pub Date: April 15th, 1995
ISBN: 0-8234-1166-4
Page count: 171pp
Publisher: Holiday House
Review Posted Online:
Kirkus Reviews Issue: April 15th, 1995



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