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SUDOKIDS.COM

: SUDOKU PUZZLES FOR CHILDREN AGES 4-8

A smart, entertaining children’s activity book.

Sudoku wizard Bloom introduces the complicated game to children in this easy-to-use guide.

In theory, Sudoku is a remarkably elementary game. But its logic can leave many first-time players–children and adults alike–a little stumped. Bloom offers this easy how-to guide for children, which also features special instructions on how adults can better teach the game to young ones. The author starts simply–after a quick history of Sudoku, he introduces the key formatting and terminology associated with the game. Though it may seem unnecessary to explain columns and rows, even the most puzzle-obsessed adult will find it refreshing to see the board broken down so straightforwardly, as when he demonstrates that all Sudoku boards begin with four giant squares and then are subdivided. Bloom encourages readers to fill the obvious numbers into rows or columns to demonstrate the overall rules of the game on a small scale. After a few such exercises, the author builds up to actual Sudoku boards, giving kids the opportunity to try their hand at games labeled “Quick and Easy,” “Medium” and “Challenging.” Of course, even at their most difficult, these puzzles are rather rudimentary, but that’s OK. He points out that the book was designed around the curricula of first, second and third grade–a clever and direct strategy. With almost 200 puzzles and lessons, the book will keep kids busy without boring them, and gives just enough of the game to keep them wanting more. Brilliant in how it relates to its audience, Sudokids.com is ideal for any child who wants to learn how to solve one of America’s most popular puzzles.

A smart, entertaining children’s activity book.

Pub Date: Dec. 21, 2008

ISBN: 978-0620405935

Page Count: -

Publisher: N/A

Review Posted Online: May 23, 2010

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THE CATCHER IN THE RYE

A strict report, worthy of sympathy.

A violent surfacing of adolescence (which has little in common with Tarkington's earlier, broadly comic, Seventeen) has a compulsive impact.

"Nobody big except me" is the dream world of Holden Caulfield and his first person story is down to the basic, drab English of the pre-collegiate. For Holden is now being bounced from fancy prep, and, after a vicious evening with hall- and roommates, heads for New York to try to keep his latest failure from his parents. He tries to have a wild evening (all he does is pay the check), is terrorized by the hotel elevator man and his on-call whore, has a date with a girl he likes—and hates, sees his 10 year old sister, Phoebe. He also visits a sympathetic English teacher after trying on a drunken session, and when he keeps his date with Phoebe, who turns up with her suitcase to join him on his flight, he heads home to a hospital siege. This is tender and true, and impossible, in its picture of the old hells of young boys, the lonesomeness and tentative attempts to be mature and secure, the awful block between youth and being grown-up, the fright and sickness that humans and their behavior cause the challenging, the dramatization of the big bang. It is a sorry little worm's view of the off-beat of adult pressure, of contemporary strictures and conformity, of sentiment….

A strict report, worthy of sympathy.

Pub Date: June 15, 1951

ISBN: 0316769177

Page Count: -

Publisher: Little, Brown

Review Posted Online: Nov. 2, 2011

Kirkus Reviews Issue: June 15, 1951

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JURASSIC PARK

Genetically engineered dinosaurs run amok in Crichton's new, vastly entertaining science thriller. From the introduction alone—a classically Crichton-clear discussion of the implications of biotechnological research—it's evident that the Harvard M.D. has bounced back from the science-fantasy silliness of Sphere (1987) for another taut reworking of the Frankenstein theme, as in The Andromeda Strain and The Terminal Man. Here, Dr. Frankenstein is aging billionaire John Hammond, whose monster is a manmade ecosystem based on a Costa Rican island. Designed as the world's ultimate theme park, the ecosystem boasts climate and flora of the Jurassic Age and—most spectacularly—15 varieties of dinosaurs, created by elaborate genetic engineering that Crichton explains in fascinating detail, rich with dino-lore and complete with graphics. Into the park, for a safety check before its opening, comes the novel's band of characters—who, though well drawn, double as symbolic types in this unsubtle morality play. Among them are hero Alan Grant, noble paleontologist; Hammond, venal and obsessed; amoral dino-designer Henry Wu; Hammond's two innocent grandchildren; and mathematician Ian Malcolm, who in long diatribes serves as Crichton's mouthpiece to lament the folly of science. Upon arrival, the visitors tour the park; meanwhile, an industrial spy steals some dino embryos by shutting down the island's power—and its security grid, allowing the beasts to run loose. The bulk of the remaining narrative consists of dinos—ferocious T. Rex's, voracious velociraptors, venom-spitting dilophosaurs—stalking, ripping, and eating the cast in fast, furious, and suspenseful set-pieces as the ecosystem spins apart. And can Grant prevent the dinos from escaping to the mainland to create unchecked havoc? Though intrusive, the moralizing rarely slows this tornado-paced tale, a slick package of info-thrills that's Crichton's most clever since Congo (1980)—and easily the most exciting dinosaur novel ever written. A sure-fire best-seller.

Pub Date: Nov. 7, 1990

ISBN: 0394588169

Page Count: 424

Publisher: Knopf

Review Posted Online: Sept. 21, 2011

Kirkus Reviews Issue: Oct. 15, 1990

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