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THE LAST KIDS ON EARTH AND THE SKELETON ROAD

From the Last Kids on Earth series , Vol. 6

Good fun with a monster of a cliffhanger.

The monster-fighting gang from Wakefield departs on a post-apocalyptic road trip.

In this sixth installment of the heavily illustrated, Netflix-adapted series, quirky Jack Sullivan and his friends June, Quint, and Dirk finally leave their creature-ridden town in search of the ultimate baddie, Thrull, who previously deceived them. The quartet takes their tricked-out ride (an armored RV named Bad Mama) onto the open road (with Jack’s Zombie Squad in tow) to find the Outpost, where they believe a certain monster will be able to give them the location of the evil Tower where they believe Thrull now resides. Of course, the journey is littered with all kinds of nightmarish beasts and pitfalls (including an epic water park battle and slime-dripping baby monster), but the kids persist, armed with their endless gadgets and quick thinking. As the group races toward Thrull, the action culminates with an achingly tantalizing cliffhanger; expect audible groans and vociferous demands for the next installment. Fans of this series will revel in this fast-paced escapade with its recognizable black-and-white illustrations and trademark humor. Readers new to the series or those who are only familiar with the animated show may be a bit put off by this later volume that relies heavily on its own language of monsters and weapons. Jack, June, and Dirk are light-skinned; Quint is dark-skinned.

Good fun with a monster of a cliffhanger. (Graphic fiction. 8-13)

Pub Date: Sept. 15, 2020

ISBN: 978-1-984835-34-5

Page Count: 250

Publisher: Viking

Review Posted Online: July 27, 2020

Kirkus Reviews Issue: Aug. 15, 2020

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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