by M.T. Anderson ‧ RELEASE DATE: July 1, 2004
When wise-cracking Gregory and brainy Brian go to Vermont to visit Gregory’s “strange . . . [p]robably insane” Uncle Max, they “couldn’t know what an adventure it would be.” Once at Grendle Manor and properly clad in knickerbockers, the two boys find a mildewed game board—the eponymous Game of Sunken Places—that mirrors the local landscape and takes on a real and potentially lethal life of its own. A sinister stranger, a genial troll, a fussy, very non-human game coordinator, and numerous monsters variously aid and block their progress through the game, which, it seems, is central to a cosmic contest between two spirit races. Sound confusing? It is, and purposely so. Gregory and Brian bumble and puzzle their way along with the reader, gradually discovering the many overlaid constructs and realities that make up the game. As with so many games, the fun of the novel is not in the ending but in the getting there, and readers willing to suspend every ounce of disbelief will be rewarded by this smart, consciously complex offering that never panders to its middle-grade audience. (Fiction. 10-14)
Pub Date: July 1, 2004
ISBN: 0-439-41660-4
Page Count: 272
Publisher: Scholastic
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 2004
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by Jack Cheng ‧ RELEASE DATE: Feb. 28, 2017
Riveting, inspiring, and sometimes hilarious.
If you made a recording to be heard by the aliens who found the iPod, what would you record?
For 11-year-old Alex Petroski, it's easy. He records everything. He records the story of how he travels to New Mexico to a rocket festival with his dog, Carl Sagan, and his rocket. He records finding out that a man with the same name and birthday as his dead father has an address in Las Vegas. He records eating at Johnny Rockets for the first time with his new friends, who are giving him a ride to find his dead father (who might not be dead!), and losing Carl Sagan in the wilds of Las Vegas, and discovering he has a half sister. He even records his own awful accident. Cheng delivers a sweet, soulful debut novel with a brilliant, refreshing structure. His characters manage to come alive through the “transcript” of Alex’s iPod recording, an odd medium that sounds like it would be confusing but really works. Taking inspiration from the Voyager Golden Record released to space in 1977, Alex, who explains he has “light brown skin,” records all the important moments of a journey that takes him from a family of two to a family of plenty.
Riveting, inspiring, and sometimes hilarious. (Fiction. 10-14)Pub Date: Feb. 28, 2017
ISBN: 978-0-399-18637-0
Page Count: 320
Publisher: Dial Books
Review Posted Online: Oct. 18, 2016
Kirkus Reviews Issue: Nov. 1, 2016
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by Scott Reintgen ‧ RELEASE DATE: Oct. 7, 2025
Not as strong as the series opener, but the space battles galore will satisfy returning fans.
Lunar Jones and Dread the dragon rally the Dread Knights to defend Mars from attack by Triton, the dragon from Neptune’s largest moon.
About a year has passed since 14-year-old Lunar Jones became a dragoon and bonded with Dread, the planetary dragon of Mars. In this second series entry, Mars is now productive and again accepting Earthers as settlers, while Lunar adjusts to being in a leadership role, despite being younger than most of those he commands and “responsible for protecting all of Mars.” Proctor (strategy), Doc (programming), Little Will (lead scout), and Mara (who’s nicknamed “Wildcard”) reprise their crucial roles, while the story is fleshed out with other familiar faces, a batch of new recruits, and dragoons and dragons from throughout the solar system. Upon the approach of unknown vessels into Mars’ atmosphere, Lunar and Dread recall uncomfortable rumors about hostility from Neptune’s dragons, and the battles begin. Lunar narrates most chapters; occasional sections are told from Proctor’s point of view. A whiff of romantic attraction doesn’t impede the nonstop action, and the epilogue points to more entries to come. The dragon backstory holds together, although several innovations that appear at just the right time and support healing or offer battle advantages feel like overly easy solutions. Most humans present white.
Not as strong as the series opener, but the space battles galore will satisfy returning fans. (Fantasy. 10-14)Pub Date: Oct. 7, 2025
ISBN: 9781665946544
Page Count: 432
Publisher: Aladdin
Review Posted Online: Aug. 16, 2025
Kirkus Reviews Issue: Sept. 15, 2025
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