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HEIR APPARENT

A near-future teenager trapped in a full-immersion virtual reality game finds herself racing the clock to beat non-virtual death in this plausible, suspenseful outing. Safety precautions come to naught when a group of anti-fantasy do-gooders breaks into a games arcade and damages the equipment. Stranded in “Heir Apparent,” a game in which she, as the illegitimate but designated successor to a medieval throne, has to claim and keep her position, Giannine discovers that she can only escape real brain damage, or worse, by finishing the game within three “days.” Vande Velde (Being Dead, 2001, etc.) keeps readers in touch with the outside world with substantial but not distracting subplots, surrounds her bright but amateur gamer with magic implements, allies or rivals with unknown allegiances, and other standard game devices, and creates a believable plot line for the game to follow. Though Giannine is repeatedly (to her vast annoyance) forced to start over after being “killed,” she learns from her mistakes, survives increasingly tricky, sometimes hilarious, challenges, and wins both crown and life at the last possible moment by not only overcoming opponents, but by using newly developed diplomatic skills to win allies. It’s riveting reading for experienced gamers and tyros alike. (Fiction. 11-13)

Pub Date: Oct. 1, 2002

ISBN: 0-15-204560-0

Page Count: 256

Publisher: Harcourt

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: Sept. 15, 2002

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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THE LAST EVER AFTER

From the School for Good and Evil series , Vol. 3

Ultimately more than a little full of itself, but well-stocked with big themes, inventively spun fairy-tale tropes, and...

Good has won every fairy-tale contest with Evil for centuries, but a dark sorcerer’s scheme to turn the tables comes to fruition in this ponderous closer.

Broadening conflict swirls around frenemies Agatha and Sophie as the latter joins rejuvenated School Master Rafal, who has dispatched an army of villains from Capt. Hook to various evil stepmothers to take stabs (literally) at changing the ends of their stories. Meanwhile, amid a general slaughter of dwarves and billy goats, Agatha and her rigid but educable true love, Tedros, flee for protection to the League of Thirteen. This turns out to be a company of geriatric versions of characters, from Hansel and Gretel (in wheelchairs) to fat and shrewish Cinderella, led by an enigmatic Merlin. As the tale moves slowly toward climactic battles and choices, Chainani further lightens the load by stuffing it with memes ranging from a magic ring that must be destroyed and a “maleficent” gown for Sophie to this oddly familiar line: “Of all the tales in all the kingdoms in all the Woods, you had to walk into mine.” Rafal’s plan turns out to be an attempt to prove that love can be twisted into an instrument of Evil. Though the proposition eventually founders on the twin rocks of true friendship and family ties, talk of “balance” in the aftermath at least promises to give Evil a fighting chance in future fairy tales. Bruno’s polished vignettes at each chapter’s head and elsewhere add sophisticated visual notes.

Ultimately more than a little full of itself, but well-stocked with big themes, inventively spun fairy-tale tropes, and flashes of hilarity. (Fantasy. 11-13)

Pub Date: July 21, 2015

ISBN: 978-0-06-210495-3

Page Count: 672

Publisher: Harper/HarperCollins

Review Posted Online: June 25, 2015

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