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USER UNFRIENDLY

Trapped in a pirated version of a simulated-reality game program, a group of friends nearly have a real tragedy. Arvin plus his mother and six of his ninth- and tenth-grade friends awake in a land of magic and orcs, pledged to rescue a princess. Actually, they're asleep in the basement of computer- whiz Sheldon, who has pirated a quest program. At first, their game follows familiar lines as characters wield their powers to defeat the enemy. Then trouble looms: the program has bugs, while Mom shows signs of a real-world illness that incapacitates her game character and threatens her life. Even so, there's no choice: the game goes on. Continually skirting disaster, the troupe defeats a mock princess, releases an ensorcelled chief mage, and is finally allowed to return home—just in time, since an aneurism in Mom's brain is near breaking. Simulated reality, first seen in adult ``cyberpunk,'' is becoming a trendy plot device in YA fiction (see also recent books by Gillian Rubenstein and Monica Hughes). This succeeds better than most: though there is little development of the technology, the details are ingenious, and having the teen personalities show through their game-character facades is entertaining. The beginning here does hold more promise than is ever realized; Mom's illness and the computer bugs prove to be mostly distractions. Still, the adventures are vivid and diverting. (Fiction. 12+)*justify no*

Pub Date: Sept. 1, 1991

ISBN: 0-15-200960-4

Page Count: 256

Publisher: Harcourt

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 1991

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THE GIVER

From the Giver Quartet series , Vol. 1

Wrought with admirable skill—the emptiness and menace underlying this Utopia emerge step by inexorable step: a richly...

In a radical departure from her realistic fiction and comic chronicles of Anastasia, Lowry creates a chilling, tightly controlled future society where all controversy, pain, and choice have been expunged, each childhood year has its privileges and responsibilities, and family members are selected for compatibility.

As Jonas approaches the "Ceremony of Twelve," he wonders what his adult "Assignment" will be. Father, a "Nurturer," cares for "newchildren"; Mother works in the "Department of Justice"; but Jonas's admitted talents suggest no particular calling. In the event, he is named "Receiver," to replace an Elder with a unique function: holding the community's memories—painful, troubling, or prone to lead (like love) to disorder; the Elder ("The Giver") now begins to transfer these memories to Jonas. The process is deeply disturbing; for the first time, Jonas learns about ordinary things like color, the sun, snow, and mountains, as well as love, war, and death: the ceremony known as "release" is revealed to be murder. Horrified, Jonas plots escape to "Elsewhere," a step he believes will return the memories to all the people, but his timing is upset by a decision to release a newchild he has come to love. Ill-equipped, Jonas sets out with the baby on a desperate journey whose enigmatic conclusion resonates with allegory: Jonas may be a Christ figure, but the contrasts here with Christian symbols are also intriguing.

Wrought with admirable skill—the emptiness and menace underlying this Utopia emerge step by inexorable step: a richly provocative novel. (Fiction. 12-16)

Pub Date: April 1, 1993

ISBN: 978-0-395-64566-6

Page Count: 208

Publisher: Houghton Mifflin

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1993

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WINGS OF REVERIE

From the Wings of Pixie Hollow series , Vol. 2

A sweet, romantic visit to the iconic Disney Fairies world.

The Pixie Dust Root is in danger, and one fairy is determined to save it—and the Pixie Dust Tree that all of Pixie Hollow depends upon.

In this stand-alone story set in the same world as Allison Saft’s Wings of Starlight (2025), Periwinkle, a frost-talent who has a gift for finding things—or maybe they have a way of finding her?—discovers a lost thread of magic that grants her the ability to dream. But not all dreams are as sparkly as Periwinkle. One night, she awakens from a nightmare to find herself in the Winter Woods with a fairy she’s never met, a sparrow man named Weaver, who claims to be a rare dream-talent. Disconcertingly, Weaver knows her—he calls her “perfect Periwinkle” and for some reason doesn’t seem to like her very much. Nevertheless, Periwinkle finds herself drawn to Weaver. When he tells her he can save the Pixie Dust Root by spinning her dreams into thread if she helps him find the magic tools he needs, Periwinkle agrees. Their journey leads the pair, who are pale-skinned, to discover things they like about each other, too. This is an opposites-attract adventure with romantic tension, a high-stakes quest, personal discovery, and betrayal. The characters struggle with inner turmoil while also adjusting their understanding of each other. Bright balances the fun with explorations of themes of snap judgments, labels, and weaponizing fear.

A sweet, romantic visit to the iconic Disney Fairies world. (Fantasy. 12-18)

Pub Date: Aug. 4, 2026

ISBN: 9780736447362

Page Count: 384

Publisher: Disney/Random House

Review Posted Online: May 4, 2026

Kirkus Reviews Issue: June 1, 2026

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