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THESEUS AND THE MINOTAUR

From the TOON Graphic Mythology series

A distant, uninvolving take on an archetypal hero tale.

The tale of Theseus, recast into graphic-novel form.

Sound effects and wry dialogue (“Woe is us!” moan the young Athenian victims on their way to Crete) occasionally lighten the drama, but the art, which places small figures in rugged landscapes or period structures built to monumental scale, echoes the interspersed narrative’s formal, remote tone. Though the Minotaur displays likewise monumental thews, Theseus looks almost puny by modern hero standards—so much so that his battles with the bull-headed monster and earlier outsized foes (each of which is confined to a single anticlimactic panel) seem less struggles than stylized rituals. Furthermore, the telling is hung about with pedagogical implements: pronunciation guides (in a tiny font), “character cards” for the major players, a wordy annotated index, maps and, on the rear cover, even suggested discussion questions. Robert Byrd’s The Hero and the Minotaur (2005) lacks most such extras but tells more of the story, with considerably more vim. Pommaux’s suggestion that Theseus neglected to change his ship’s black sails because he was “distraught” over leaving Ariadne behind is a nice touch, but it’s not enough to rescue this wooden rendition.

A distant, uninvolving take on an archetypal hero tale. (bibliography) (Graphic mythology. 10-13)

Pub Date: Aug. 26, 2014

ISBN: 978-1-935179-61-0

Page Count: 56

Publisher: TOON Books & Graphics

Review Posted Online: June 24, 2014

Kirkus Reviews Issue: July 15, 2014

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SWIM TEAM

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story.

Leaving Brooklyn behind, Black math-whiz and puzzle lover Bree starts a new life in Florida, where she’ll be tossed into the deep end in more ways than one. Keeping her head above water may be the trickiest puzzle yet.

While her dad is busy working and training in IT, Bree struggles at first to settle into Enith Brigitha Middle School, largely due to the school’s preoccupation with swimming—from the accomplishments of its namesake, a Black Olympian from Curaçao, to its near victory at the state swimming championships. But Bree can’t swim. To illustrate her anxiety around this fact, the graphic novel’s bright colors give way to gray thought bubbles with thick, darkened outlines expressing Bree’s deepest fears and doubts. This poignant visual crowds some panels just as anxious feelings can crowd the thoughts of otherwise star students like Bree. Ultimately, learning to swim turns out to be easy enough with the help of a kind older neighbor—a Black woman with a competitive swimming past of her own as well as a rich and bittersweet understanding of Black Americans’ relationship with swimming—who explains to Bree how racist obstacles of the past can become collective anxiety in the present. To her surprise, Bree, with her newfound water skills, eventually finds herself on the school’s swim team, navigating competition, her anxiety, and new, meaningful relationships.

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story. (Graphic fiction. 10-13)

Pub Date: May 17, 2022

ISBN: 978-0-06-305677-0

Page Count: 256

Publisher: HarperAlley

Review Posted Online: March 1, 2022

Kirkus Reviews Issue: March 15, 2022

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ALL'S FAIRE IN MIDDLE SCHOOL

Readers will cheer her victories, wince at her stumbles, and likely demand visits to the nearest faire themselves to sample...

A home-schooled squireling sallies forth to public school, where the woods turn out to be treacherous and dragons lie in wait.

Imogene Vega has grown up among “faire-mily”; her brown-skinned dad is the resident evil knight at a seasonal Renaissance faire, her lighter-skinned mom is in charge of a gift shop, and other adult friends play various costumed roles. As a freshly minted “squire,” she happily charges into new weekend duties helping at jousts, practicing Elizabethan invective (“Thou lumpish reeling-ripe jolt-head!” “Thou loggerheaded rump-fed giglet!”), and keeping younger visitors entertained. But she loses her way when cast among crowds of strangers in sixth grade. Along with getting off on the wrong foot academically, she not only becomes a target of mockery after clumsy efforts to join a clique go humiliatingly awry, but alienates potential friends (and, later, loving parents and adoring little brother too). Amid stabs of regret she wonders whether she’s more dragon than knight. In her neatly drawn sequential panels, Newbery honoree Jamieson (Roller Girl, 2015) portrays a diverse cast of expressive, naturally posed figures occupying two equally immersive worlds. In the end Imogene wins the day in both, proving the mettle of her brave, decent heart in finding ways to make better choices and chivalric amends for her misdeeds.

Readers will cheer her victories, wince at her stumbles, and likely demand visits to the nearest faire themselves to sample the wares and fun. (Graphic fiction. 10-13)

Pub Date: Sept. 5, 2017

ISBN: 978-0-525-42998-2

Page Count: 248

Publisher: Dial Books

Review Posted Online: July 16, 2017

Kirkus Reviews Issue: Aug. 1, 2017

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