by Zilpha Keatley Snyder ‧ RELEASE DATE: March 1, 2008
It seems quite natural for Audrey to follow the duck up the hill to the cave with the old woman in it. When she tells the old woman that her most deeply held dream is to become an author, the woman gives her a bronze pen and the injunction to “use it wisely and to good purpose.” Being an author is about the only thing that brings Audrey any joy: Her father is an invalid, wheelchair-bound because of a heart condition, and her mother toils in a miserable job to pay the family’s bills. When Audrey realizes that what she writes with her bronze pen comes true, she begins to experiment with ways to change her world . . . but the results are not always what she expects. Veteran Snyder does what she does best, blending grim reality with fantasy so skillfully both Audrey and readers have trouble discerning the boundaries. Secondary characters, from Audrey’s peppery new friend to her pets, emerge fully realized. It’s a solid, slightly old-fashioned inquiry into the power of the pen, the limits of hope and the necessity of dreams. (Fiction. 8-12)
Pub Date: March 1, 2008
ISBN: 978-1-4169-4201-6
Page Count: 208
Publisher: Atheneum
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Feb. 1, 2008
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by Neil Gaiman ‧ RELEASE DATE: July 1, 2002
Not for the faint-hearted—who are mostly adults anyway—but for stouthearted kids who love a brush with the sinister:...
A magnificently creepy fantasy pits a bright, bored little girl against a soul-eating horror that inhabits the reality right next door.
Coraline’s parents are loving, but really too busy to play with her, so she amuses herself by exploring her family’s new flat. A drawing-room door that opens onto a brick wall becomes a natural magnet for the curious little girl, and she is only half-surprised when, one day, the door opens onto a hallway and Coraline finds herself in a skewed mirror of her own flat, complete with skewed, button-eyed versions of her own parents. This is Gaiman’s (American Gods, 2001, etc.) first novel for children, and the author of the Sandman graphic novels here shows a sure sense of a child’s fears—and the child’s ability to overcome those fears. “I will be brave,” thinks Coraline. “No, I am brave.” When Coraline realizes that her other mother has not only stolen her real parents but has also stolen the souls of other children before her, she resolves to free her parents and to find the lost souls by matching her wits against the not-mother. The narrative hews closely to a child’s-eye perspective: Coraline never really tries to understand what has happened or to fathom the nature of the other mother; she simply focuses on getting her parents back and thwarting the other mother for good. Her ability to accept and cope with the surreality of the other flat springs from the child’s ability to accept, without question, the eccentricity and arbitrariness of her own—and every child’s own—reality. As Coraline’s quest picks up its pace, the parallel world she finds herself trapped in grows ever more monstrous, generating some deliciously eerie descriptive writing.
Not for the faint-hearted—who are mostly adults anyway—but for stouthearted kids who love a brush with the sinister: Coraline is spot on. (Fiction. 9-12)Pub Date: July 1, 2002
ISBN: 0-380-97778-8
Page Count: 176
Publisher: HarperCollins
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 2002
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by Neil Gaiman ; illustrated by Various
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by Neil Gaiman ; illustrated by Chris Riddell
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by Neil Gaiman ; illustrated by Divya Srinivasan
by Annie Matthew ; developed by Kobe Bryant ‧ RELEASE DATE: Aug. 24, 2021
A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.
A young tennis champion becomes the target of revenge.
In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.
A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)Pub Date: Aug. 24, 2021
ISBN: 978-1-949520-19-4
Page Count: 224
Publisher: Granity Studios
Review Posted Online: July 27, 2021
Kirkus Reviews Issue: Aug. 15, 2021
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by Annie Matthew ; developed by Kobe Bryant
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