CHILDREN'S
Released: March 20, 2012
"Beautiful and thought-provoking; questions unanswered will linger in readers' minds. (Graphic novel. 12 & up)"
A young American teen, son of a Japanese immigrant and an American soldier killed in combat, goes to Japan with his mother for an extended visit and begins to grapple with sophisticated cultural complexities.
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CHILDREN'S
Released: Nov. 14, 2011
"An inventive offering, sure to please fans of both American and Japanese comics. (Graphic fiction. 13 & up)"
A daring piece of graphic-novel meta-fiction explores the tropes of manga versus Western comics.
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CHILDREN'S
Released: Sept. 13, 2011
"Overall, this insightful and deeply felt novel makes a valuable contribution to an underexplored topic and is highly recommended. (Fiction. 14 & up)"
After four years in Canada, Ray Liu is stressed out. On top of his parents' divorce in China, his father's remarriage, learning English and struggling in high school, Ray faces another challenge: he's gay.
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CHILDREN'S
Released: March 1, 2011
"Brimming with mature themes, graphic violence and page-ripping twists of plot, this over-caffeinated loosely based historical saga is for sophisticated teens at best. (Fiction/poetry. 15 & up)"
Canadian author Ostlere's first novel in verse sweeps across North American and the Indian subcontinent with a force so violent and life altering one might mistake the teen protagonists caught in the vortex of large-scale religious strife and local isolation as slightly sanitized transplants from The Thorn Birds.
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CHILDREN'S
Released: Feb. 22, 2011
"Nevertheless, this first young adult outing is a fast-paced page-turner that explores the rippling effects of suicide. (Fiction. 12 & up)"
After a friend hangs herself, biracial 14-year-old Kana Golberg is shipped out to her family in Japan to work in the sweltering heat tending to their mikan orange groves.
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CHILDREN'S
Released: May 1, 2010
"Fans, future bankers and future gametechs will be in heaven; those without interest will skim or give up by the halfway mark. (Science fiction. YA)"
In a future so close it will be easily mistaken for today, teens all over the world play massively multiplayer online role-playing games, but not all are in the game for fun.
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