CHILDREN'S
Released: May 8, 1995
"The attention-grabbing action and emotional struggles of the hero will hook reluctant readers, too. (Fiction. 9-12)"
A suspense tale that pits moose against men, when poachers' greed threatens wildlife in the north woods of Minnesota.
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CHILDREN'S
Released: Oct. 20, 2003
"Though friendship with a local Mi'kmaq boy and success following his grandmother's advice come too easily, this story of adventure, coming of age, and moral ideas has much to offer. (Fiction. 10-14)"
When 14-year-old Lauchie convinces his mother to let him work on a lobster boat for the summer, little does he know he's in for the "absolute best" summer of his life.
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CHILDREN'S
Released: Dec. 23, 2003
"Based on real incidents, this well-written sequel to Hatchet and its successors will be gobbled up by the author's legions of fans. (Fiction. 10+)"
Brian Robeson has returned to the Canadian wilderness, where his plane crashed two years before.
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CHILDREN'S
Released: Jan. 1, 2004
"Intriguing. (Fiction. 9-12)"
Panicked, Charlie sets off to find his kidnapped scientist parents in this adventurous romp set in a future England when pollution has banned cars, closed schools, and created an asthma epidemic.
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CHILDREN'S
Released: May 1, 2004
"Most memorable are the corporate and police structures and weapons (including a slug shot that wraps its victim instantly in cellophane, requiring a vat of acid for removal) and the intriguing, philosophically elusive nature of the blue supernatural creatures. (Science fiction. 10-14)"
In the future's Satellite City, where everything's controlled by an enormous satellite, a plot-twisting adventure includes supernatural creatures, a disenfranchised band of Supernaturalists, and abundant use of futuristic weapons.
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CHILDREN'S
Released: July 1, 2004
"As with so many games, the fun of the novel is not in the ending but in the getting there, and readers willing to suspend every ounce of disbelief will be rewarded by this smart, consciously complex offering that never panders to its middle-grade audience. (Fiction. 10-14)"
When wise-cracking Gregory and brainy Brian go to Vermont to visit Gregory's "strange . . . [p]robably insane" Uncle Max, they "couldn't know what an adventure it would be."
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