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THE HUNT

From the Hunt series , Vol. 1

An attempted twist on The Hunger Games

If the world is full of vampires, how do the humans survive?

Gene's a heper: one of the disgusting endangered species that sweats, can't see in the dark and don't have fangs. He's lived this long by disguising himself as a real person, never smiling or laughing or napping where he can be seen; gobbling bloody raw meat with his classmates; showing a stoic, expressionless face at all times. Appearing emotionless is trickier than usual when the nation announces a Heper Hunt. Every citizen of the nation will be entered into a lottery, and a lucky few will be selected to hunt the last remaining hepers to the death. When Gene is selected (of course Gene is selected), he's terrified: Training with the other lottery winners at the Heper Institute, he'll have no opportunity to scrub off the sweat, body hair, plaque and other evidence of his vile human nature. If the vampires realize there is a human among them, he'll be torn to pieces before he can blink. Luckily, Gene seems to have an unlikely ally at the Institute: Ashley June, a classmate of his who has secrets of her own. While the worldbuilding is thin and frequently nonsensical, this grotesque and bloody construction of a vampire world will appeal to readers who've been craving gore over romance with their vampires. Perhaps the sequel will bring the illogical parts together.

An attempted twist on The Hunger Games . (Paranormal adventure. 13-15)

Pub Date: May 1, 2012

ISBN: 978-1-250-00514-4

Page Count: 304

Publisher: St. Martin's Griffin

Review Posted Online: March 27, 2012

Kirkus Reviews Issue: April 15, 2012

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THE TINKER KING

Rushed but lush, with a nice touch of Victorian post-humanism for an original twist

The prize for saving the world is having to do it all over again in this companion to the steampunk romance The Unnaturalists (2012).

Syrus, Vespa, Olivia and Bayne are trying to rebuild their empire after destroying the Creeping Waste. Empress Olivia rules her fractured people of humans and Elementals from a ramshackle warehouse, while her devoted admirer, the Tinker Syrus, tries unsuccessfully to repair it. The magic users Bayne and Vespa try to help, even as they dance around their own romantic tensions. New villains threaten the fragile peace. From within, they’re challenged by Bayne’s estranged, noble parents, who may well be ignoring Olivia’s edict and using myth distilled from murdered Elementals to power their engines. From without, an ancient and legendary evil threatens: Ximu, Queen of the Shadowspiders. In interleaved chapters told from Syrus’ present-tense, first-person perspective alternating with Vespa’s past-tense, third-person point of view, the adventure unfolds with jumpy pacing but luscious worldbuilding. Nineteenth-century science has become religion in this fairyland full of airships and clockwork beasties. There are clear missed opportunities here: “What in the name of Darwin and all his Apes” is the point of bringing in such a famous eccentric as Nikola Tesla—famous for a hatred of round objects and an obsession with the number three—if only to portray him just as a generic genius?

Rushed but lush, with a nice touch of Victorian post-humanism for an original twist . (Steampunk. 13-15)

Pub Date: Feb. 11, 2014

ISBN: 978-1-4424-5759-1

Page Count: 320

Publisher: Simon & Schuster

Review Posted Online: Nov. 26, 2013

Kirkus Reviews Issue: Dec. 15, 2013

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WINTERKILL

In the end, choppy prose and the present tense make this moody, dreamlike tale of a special girl in a religious dystopia...

A young woman comes of age in an isolated community with stifling codes of conduct.

Emmeline, not quite 16, lives in a settlement of 600-odd people huddled in hungry solitude in the frozen north. With her birthday approaching, Emmeline isn’t looking forward to her coming-of-age, when leering Brother Stockham of the settlement’s leadership will begin to court her in earnest. Disabled, suffering from chronic pain, prone to self-harm and Stained by the Wayward actions of her long-dead grandma’am, Emmeline should be grateful for Brother Stockham’s attentions, but she prefers Kane, a quiet, handsome boy her own age. Perhaps her dreams will lead her to the Lost People and win her the respect she needs to choose her own partner. This slightly magical alternate history features the Canadian prairie as an unpeopled wilderness save for this mix of Francophones, Anglophones, and trilingual mixed-race Métis who speak French, English and First People’s languages such as Cree and M’ikmaq. Worldbuilding suffers despite its potential. Nonsensically, after five generations, the settlement’s people haven’t managed to form a mutually intelligible pidgin, and the language groups don’t mix (except when they do) and don’t understand one another’s languages (but seem to have no problem doing so).

In the end, choppy prose and the present tense make this moody, dreamlike tale of a special girl in a religious dystopia read just like all the others . (Fantasy. 13-15)

Pub Date: Sept. 9, 2014

ISBN: 978-1-4197-1235-7

Page Count: 336

Publisher: Amulet/Abrams

Review Posted Online: July 15, 2014

Kirkus Reviews Issue: Aug. 1, 2014

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