Tanial/Danial has been living with a group of Abenaki since the Indians broke into his family's cabin five years earlier and killed his brother and sister. Now 15, he has friends in his Indian ""father,"" who saved him at the time, and his Indian brother Molsemis. Others in the group, however, resent his ""always winning"" at games of skill and suspect him of wanting to escape. He gets his chance when one of the Abenaki brings home a pair of skates from a trading session. The Indians don't know how to use them, but Tanial, a skilled skater, puts them on and takes off down the river. The rest of the story tells of his flight from pursuing Abenaki, the aid he gets from Molsemis, his desperate dash through a group of fierce, scalphungry Real Adders, and finally his exhausted arrival at a white cabin. Crompton bases this on a ""legend"" of such an escape on skates and rounds it out with other common elements of Indian captivity stories. A credible, passably involving suspense story.