THE HAMMER OF GOD

Expansion of a short story (published in a fall 1992 issue of Time magazine) about the possibility of an asteroid colliding with Earth. In 2109, a newly discovered asteroid, Kali, is found to be on a collision course with Earth. Thanks to NASA, however, a SPACEGUARD defense system already exists. A powerful spaceship, Goliath, will rendezvous with Kali, land, then fire its rocket motors to nudge the asteroid aside. But then things start to go wrong for Captain Singh and his crew. Due to sabotage by religious fanatics who believe that God wants the Earth destroyed, one of Goliath's huge external fuel tanks ruptures and much propellant is lost. As Kali approaches the sun, it starts to warm up, and jets of gas and dust partially negate the effects of Goliath's nudge. The surface beneath the ship collapses, damaging another fuel tank and rendering it unable to take off from Kali. This wouldn't matter, except that Kali is still on collision course—so Earth votes to blast it aside with a nuclear explosion; Singh and his colleagues accept their impending deaths with fortitude and equanimity. The nuclear missile, hastily assembled by a disarmed US, smacks into Kali right on schedule—but fails to explode. Kali, though, breaks into two chunks, both of which narrowly miss the Earth. Stretched mighty thin—despite padding with docudrama snippets—but agreeably handled and sturdily credible.

Pub Date: June 15, 1993

ISBN: 0-553-09557-9

Page Count: 240

Publisher: Bantam

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: April 15, 1993

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DUNE

This future space fantasy might start an underground craze.

It feeds on the shades of Edgar Rice Burroughs (the Martian series), Aeschylus, Christ and J.R. Tolkien. The novel has a closed system of internal cross-references, and features a glossary, maps and appendices dealing with future religions and ecology. Dune itself is a desert planet where a certain spice liquor is mined in the sands; the spice is a supremely addictive narcotic and control of its distribution means control of the universe. This at a future time when the human race has reached a point of intellectual stagnation. What is needed is a Messiah. That's our hero, called variously Paul, then Muad'Dib (the One Who Points the Way), then Kwisatz Haderach (the space-time Messiah). Paul, who is a member of the House of Atreides (!), suddenly blooms in his middle teens with an ability to read the future and the reader too will be fascinated with the outcome of this projection.

With its bug-eyed monsters, one might think Dune was written thirty years ago; it has a fantastically complex schemata and it should interest advanced sci-fi devotees.

Pub Date: Oct. 15, 1965

ISBN: 0441013597

Page Count: 411

Publisher: Chilton

Review Posted Online: Nov. 2, 2011

Kirkus Reviews Issue: Oct. 1, 1965

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Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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