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THE CALDER GAME

Balliett’s third mystery falls short of Chasing Vermeer’s brilliance, and the triangular friendship among Calder, Petra and Tommy, skillfully developed in The Wright 3, receives bumpier treatment here (2004; 2006). The three seventh graders experience a transformative field trip to view Alexander Calder’s massive, colorful mobiles. The scene shifts radically when Calder’s father takes his son along on a business trip to England. Calder goes missing and stays thus for nearly half the novel. Improbably, Petra, Tommy and their elderly friend Mrs. Sharp fly to England to assist. Intricate plotting involves Blenheim Palace’s maze, an anonymously (and roundly disliked) donated Calder sculpture stolen from Woodstock’s village square, a mysterious American named Art Wish, the influence of the elusive British guerilla artist Banksy, a gad-about cat and much more. Tommy and Petra’s pairing kindles mutual admiration but oddly hapless explorations—Calder, trapped in a Palace waterfall’s hidden crevasse, ends up rescued by cops. While a fourth adventure’s intimated, problematic construction and too many tidy dei ex machinis (including their nasty teacher’s turning terrific) mar this one. (author’s notes) (Fiction. 9-12)

Pub Date: May 1, 2008

ISBN: 978-0-439-85207-4

Page Count: 400

Publisher: Scholastic

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 1, 2008

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A GIRL, A RACCOON, AND THE MIDNIGHT MOON

The magic of reading is given a refreshingly real twist.

This is the way Pearl’s world ends: not with a bang but with a scream.

Pearl Moran was born in the Lancaster Avenue branch library and considers it more her home than the apartment she shares with her mother, the circulation librarian. When the head of the library’s beloved statue of poet Edna St. Vincent Millay is found to be missing, Pearl’s scream brings the entire neighborhood running. Thus ensues an enchanting plunge into the underbelly of a failing library and a city brimful of secrets. With the help of friends old, uncertainly developing, and new, Pearl must spin story after compelling story in hopes of saving what she loves most. Indeed, that love—of libraries, of books, and most of all of stories—suffuses the entire narrative. Literary references are peppered throughout (clarified with somewhat superfluous footnotes) in addition to a variety of tangential sidebars (the identity of whose writer becomes delightfully clear later on). Pearl is an odd but genuine narrator, possessed of a complex and emotional inner voice warring with a stridently stubborn outer one. An array of endearing supporting characters, coupled with a plot both grounded in stressful reality and uplifted by urban fantasy, lend the story its charm. Both the neighborhood and the library staff are robustly diverse. Pearl herself is biracial; her “long-gone father” was black and her mother is white. Bagley’s spot illustrations both reinforce this and add gentle humor.

The magic of reading is given a refreshingly real twist.   (reading list) (Fantasy. 10-12)

Pub Date: Jan. 7, 2020

ISBN: 978-1-4521-6952-1

Page Count: 392

Publisher: Chronicle Books

Review Posted Online: Aug. 25, 2019

Kirkus Reviews Issue: Sept. 15, 2019

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THE GHOST OF SPRUCE POINT

Kids tackle problems both supernatural and real in this atmospheric story.

During a summer in coastal Maine, the kids of Spruce Point work to break a ghostly curse and save a family inn.

The Home Away Inn has been in 12-year-old Parker Emerton’s family for generations, and he wants to keep it that way, but unlucky occurrences mean money is tight, and Parker’s parents are contemplating selling. He worries about having to leave this place he loves. Along with his younger sister, Bailey; two cousins; and summer friend Frankie, Parker is convinced that a ghost has placed a curse on the place. The kids also suspect grouchy neighbor Mrs. Gruvlig of being a witch. In seeking to contact the ghost and investigate suspected supernatural phenomena, the kids end up solving some of the inn’s problems—just not the way they expected. Most of the phenomena turn out to have rational causes, but a bright green flashing light remains unexplained. The strange happenings draw television ghost hunters to Spruce Point, guaranteeing full rooms at the inn. This is a well-paced mystery with a strong sense of place and solidly developed, realistic relationships. Siblings, cousins, and friends work together closely—they have a high degree of independence but do not lack parental oversight. Parker is adopted, and his school counselor believes he has obsessive tendencies; these facts come up in passing. Main characters default to White.

Kids tackle problems both supernatural and real in this atmospheric story. (Mystery. 9-12)

Pub Date: Aug. 2, 2022

ISBN: 978-1-5344-8611-9

Page Count: 336

Publisher: Aladdin

Review Posted Online: June 7, 2022

Kirkus Reviews Issue: July 1, 2022

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