Slam-bang action with never a dull moment: imagine a 21st century Lensman series, if anybody still remembers E.E. “Doc”...

MECHA ROGUE

In style and violence, a hybrid of the movies Transformers and Independence Day: the sequel to Mecha Corps (2011).

Capt. Matt Lowell is the interstellar Union’s finest Mecha Corps warrior, not least because of his total recall—he calls it his Perfect Record—and his ability to merge his Mecha’s sensory interface, effectively his consciousness, with those of other Mecha pilots. The Mecha are huge, massively powerful, morphing robotic machines developed by Dr. Salvatore Roth to combat the Union's enemy, the Corsairs. Previously, Matt joined the Mecha Corps in order to hunt down and kill Rayder, the genetically engineered HuMax superman who murdered his father. Matt’s latest mission is to destroy a secret lab on a remote planet where more HuMax are being created. But, to his horrified astonishment, he discovers that the Union is behind both the lab and the HuMax, and the mission involves exterminating essentially helpless beings. Unable to stomach the pointless slaughter, he turns rogue and flees with his Mecha to the Corsairs, a vastly more disparate and advanced group than he had been led to believe. And this is just the first of a series of surprises that will cause Matt to question everything he has been told. The narrative moves at a thousand miles an hour, with just enough depth to the backdrop to avoid obvious pitfalls, and makes worthy efforts at character development, though the plotting’s as far-fetched as you might expect, with Matt able to summon up still another battle-winning superpower whenever he needs it.

Slam-bang action with never a dull moment: imagine a 21st century Lensman series, if anybody still remembers E.E. “Doc” Smith, without the latter’s lofty black-and-white moral tone and awful prose.

Pub Date: Dec. 4, 2012

ISBN: 978-0-451-46490-3

Page Count: 368

Publisher: ROC/Penguin

Review Posted Online: Oct. 22, 2012

Kirkus Reviews Issue: Nov. 15, 2012

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Suspenseful, full of incident, and not obviously necessary.

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  • Booker Prize Winner

THE TESTAMENTS

Atwood goes back to Gilead.

The Handmaid’s Tale (1985), consistently regarded as a masterpiece of 20th-century literature, has gained new attention in recent years with the success of the Hulu series as well as fresh appreciation from readers who feel like this story has new relevance in America’s current political climate. Atwood herself has spoken about how news headlines have made her dystopian fiction seem eerily plausible, and it’s not difficult to imagine her wanting to revisit Gilead as the TV show has sped past where her narrative ended. Like the novel that preceded it, this sequel is presented as found documents—first-person accounts of life inside a misogynistic theocracy from three informants. There is Agnes Jemima, a girl who rejects the marriage her family arranges for her but still has faith in God and Gilead. There’s Daisy, who learns on her 16th birthday that her whole life has been a lie. And there's Aunt Lydia, the woman responsible for turning women into Handmaids. This approach gives readers insight into different aspects of life inside and outside Gilead, but it also leads to a book that sometimes feels overstuffed. The Handmaid’s Tale combined exquisite lyricism with a powerful sense of urgency, as if a thoughtful, perceptive woman was racing against time to give witness to her experience. That narrator hinted at more than she said; Atwood seemed to trust readers to fill in the gaps. This dynamic created an atmosphere of intimacy. However curious we might be about Gilead and the resistance operating outside that country, what we learn here is that what Atwood left unsaid in the first novel generated more horror and outrage than explicit detail can. And the more we get to know Agnes, Daisy, and Aunt Lydia, the less convincing they become. It’s hard, of course, to compete with a beloved classic, so maybe the best way to read this new book is to forget about The Handmaid’s Tale and enjoy it as an artful feminist thriller.

Suspenseful, full of incident, and not obviously necessary.

Pub Date: Sept. 10, 2019

ISBN: 978-0-385-54378-1

Page Count: 432

Publisher: Nan A. Talese

Review Posted Online: Sept. 4, 2019

Kirkus Reviews Issue: Sept. 15, 2019

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Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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