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MR. LEMONCELLO'S LIBRARY OLYMPICS

From the Mr. Lemoncello's Library series , Vol. 2

Dewey like this? Of course, and so will upper-elementary and middle school readers and gamers alike.

Can the hometown champions defeat teams from around the country in a new contest at Mr. Lemoncello’s fantastic library?

Responding to millions of requests, the visionary library-builder organizes a new competition, a “duodecimalthon” of 12 library-related games. The action in this engaging sequel begins slowly with a stage-setting introduction of the characters and the incredible library in Alexandria, Ohio, for readers who didn't devour Escape from Mr. Lemoncello's Library (2013). But once the contestants have gathered and the Olympics-styled games begin, puns, puzzles, and book references come thick and fast. Suspense builds: Mr. Lemoncello's dream is in danger, and Kyle Keeley and his eighth-grade teammates have formidable rivals. This celebration of libraries, librarians, books, and the right to read doesn't quite have the exuberance of the first, perhaps because it is so carefully constructed to make the author's point. But it has characters with encyclopedic knowledge of the Dewey Decimal System and popular children’s books, and it has Mr. Lemoncello’s lavish costumes, inventive games, and beyond state-of-the-art technology. The plot twists and turns before the appropriately satisfying end. Grabenstein obligingly provides a long list of good books to read (mentioned in the text) and challenges readers to find the sources of the quotations from banned books embedded in the narrative.

Dewey like this? Of course, and so will upper-elementary and middle school readers and gamers alike. (Fiction. 9-14)

Pub Date: Jan. 5, 2016

ISBN: 978-0-553-51040-9

Page Count: 288

Publisher: Random House

Review Posted Online: Sept. 15, 2015

Kirkus Reviews Issue: Oct. 1, 2015

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THE MECHANICAL MIND OF JOHN COGGIN

A sly, side-splitting hoot from start to finish.

The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.

Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)

A sly, side-splitting hoot from start to finish. (Adventure. 11-13)

Pub Date: April 12, 2016

ISBN: 978-0-06-234510-3

Page Count: 352

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Dec. 21, 2015

Kirkus Reviews Issue: Jan. 1, 2016

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HIDE AND GEEK

From the Hide and Geek series , Vol. 1

A snappy mystery that’s full of heart.

A group of bright friends tackles the puzzle of their lives.

Elmwood, New Hampshire, 11-year-old Gina Sparks is small in stature but big on reporting ongoing dramas for the local newspaper with support from her journalist mom. When an unbelievable scoop comes her way, Gina must rely on her tightknit crew of sixth grade best friends whose initials happen to spell GEEK, a label they choose to proudly reclaim. She and science-minded prankster Elena Hernández, theater kid Edgar Feingarten, and driven math genius Kevin Robinson decide to get to the bottom of things when they learn that the Van Houten Toy & Game Company heir made elaborate plans to leave everything to the town of Elmwood before her death—but only if a member of the community could solve an intricate multistep puzzle. Gina hopes that deciphering the clues and finding the missing fortune will be just the thing to revitalize the down-on-its-luck town and bring the Elmwood Tribune back into the black, saving her mom’s job and Gina’s passion project. The GEEKs work together, using their individual talents and deductive reasoning skills to unravel the mystery. Infused with media literacy pointers, such as the difference between fact and opinion and reminders to avoid bias when reporting, the story encourages readers to think critically. Gina and Edgar read as White; Elena is cued as Latinx, and Kevin is implied Black.

A snappy mystery that’s full of heart. (Mystery. 9-13)

Pub Date: Jan. 4, 2022

ISBN: 978-0-593-37793-2

Page Count: 320

Publisher: Random House

Review Posted Online: Oct. 12, 2021

Kirkus Reviews Issue: Nov. 1, 2021

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