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The Gates of the Frontier Universe

A SOCIETY CALLED TO ARMS

A taxing read that makes good on early promises of an epic adventure.

An epic sci-fi novel centered on an intergalactic dispute from debut author Villanueva.

The world of Atlantis is under attack, and the Galactic Court must take action. After discussion, they decide to intervene since the court “believes the attacks on Atlantis will soon transform into a full invasion.” With skilled warriors like Olivia Silatine and Dakota Raldonar involved in the fray, it seems like the Union (as the opposing forces are called) hardly stands a chance. However, men like Pirate Gen. Thomas Morgan and the diabolical Cmdr. Étienne Fontaine, who once served as the leader of a combating force that killed millions, have tricks up their interstellar sleeves. Meanwhile, a young man named Lex Clark is embarking on a quest of his own. Journeying with his father, a politician of much renown who “had in fact done great things in the past,” the two seek one of several Celestial Artifacts that “are extremely rare and known by only a few in the entire galaxy.” The artifacts are of vital importance, and if found by Fontaine, worlds far beyond Atlantis may very well be doomed. Complex and lengthy, the story is slowed at times by extraneous details; e.g., “Accompanying the trio of capital cruisers, many smaller support craft held formation and surrounded the host vessels. These units not only assisted their flagships during combat but also provided protection during space travel.” The novel is not without surprises, which range from the extent of Fontaine’s evil genius to the emergence of a colorful three-tailed fox, which “actually had more in common with that of an adult lion.” Over-the-top dialogue, however, is often distracting: “The Court sealed its own fate the moment they put trust in the likes of you, FAILED SORCERERRRR!” And the overuse of capitalization doesn’t help: “IT HAS BEEN NEARLY SEVEN LONG CENTURIES SINCE YOUR DEFEAT ON EARTH. YOU FAILED TO UNDERSTAND THEN THAT LIFE DOES NOT ANSWER TO YOUR BECK AND CALL.” Propelled by action—“bullets flew, blue, green, and red shards whizzed, arrows stuck, and little fires grew all around the team”—and plenty of twists, however, this muddled story still manages to satisfy.

A taxing read that makes good on early promises of an epic adventure.

Pub Date: Jan. 24, 2015

ISBN: 978-1505672442

Page Count: 718

Publisher: CreateSpace

Review Posted Online: March 25, 2015

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DARK MATTER

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

A man walks out of a bar and his life becomes a kaleidoscope of altered states in this science-fiction thriller.

Crouch opens on a family in a warm, resonant domestic moment with three well-developed characters. At home in Chicago’s Logan Square, Jason Dessen dices an onion while his wife, Daniela, sips wine and chats on the phone. Their son, Charlie, an appealing 15-year-old, sketches on a pad. Still, an undertone of regret hovers over the couple, a preoccupation with roads not taken, a theme the book will literally explore, in multifarious ways. To start, both Jason and Daniela abandoned careers that might have soared, Jason as a physicist, Daniela as an artist. When Charlie was born, he suffered a major illness. Jason was forced to abandon promising research to teach undergraduates at a small college. Daniela turned from having gallery shows to teaching private art lessons to middle school students. On this bracing October evening, Jason visits a local bar to pay homage to Ryan Holder, a former college roommate who just received a major award for his work in neuroscience, an honor that rankles Jason, who, Ryan says, gave up on his career. Smarting from the comment, Jason suffers “a sucker punch” as he heads home that leaves him “standing on the precipice.” From behind Jason, a man with a “ghost white” face, “red, pursed lips," and "horrifying eyes” points a gun at Jason and forces him to drive an SUV, following preset navigational directions. At their destination, the abductor forces Jason to strip naked, beats him, then leads him into a vast, abandoned power plant. Here, Jason meets men and women who insist they want to help him. Attempting to escape, Jason opens a door that leads him into a series of dark, strange, yet eerily familiar encounters that sometimes strain credibility, especially in the tale's final moments.

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

Pub Date: July 26, 2016

ISBN: 978-1-101-90422-0

Page Count: 352

Publisher: Crown

Review Posted Online: May 3, 2016

Kirkus Reviews Issue: May 15, 2016

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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