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THE ADVENTURES OF VIN FIZ

Seeking a younger audience, Cussler adds a broad streak of magic to the action/adventure formula of his adult bestsellers. After mysterious farmhand Sucoh Sucop (read it backwards) leaves a machine that turns toys into full-size working machines amid swirls of starry purple mist, ten-year-old twins Casey and Lacey Nicefolk convert a model into an actual Wright biplane and, accompanied by their basset hound Floopy, fly from California to New York City. Being clairvoyant, intelligent and responsive to spoken commands, among other unusual abilities revealed as needed, the “Vin Fiz” (named after an actual plane, as the author explains in an afterword) plays a leading role in heading off a train wreck, a boat collision and the nefarious schemes of not one but two bands of robbers along the way. Slow off the mark, abrupt at the end and low on suspense in between—a quality that Farnsworth’s rare, casual sketches pick up nicely—this outing isn’t as awful as, for instance, James Clavell’s Thrump-O-Moto (1986), but it reads like a knockoff. Try again, Cussler. Kids can be more discriminating than adults. (Fiction. 9-11)

Pub Date: Feb. 1, 2006

ISBN: 0-399-24474-3

Page Count: 160

Publisher: Philomel

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 2005

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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BRIGHTSTORM

From the Brightstorm series , Vol. 1

A kid adventurer with a disability makes this steampunk offering stand out.

Orphaned twins, an adventurer dad lost to an ice monster, and an airship race around the world.

In Lontown, 12-year-old twins Arthur and Maudie learn that their explorer father has gone missing on his quest to reach South Polaris, the crew of his sky-ship apparently eaten by monsters. As he’s accused of sabotage, their father’s property is forfeit. The disgraced twins are sent off to live in a garret in a scene straight out of an Edwardian novel à la A Little Princess. Maudie has the consolation of her engineering skills, but all Arthur wants is to be an adventurer like his father. A chance to join Harriet Culpepper’s journey to South Polaris might offer excitement and let him clear his father’s name—if only he can avoid getting eaten by intelligent ice monsters. Though some steampunk set dressing is appropriately over-the-top (such as a flying house, thinly depicted but charming), adaptive tools for Arthur’s disability are wonderfully realistic. His iron arm is a standard, sometimes painful passive prosthesis. The crew adapts the airship galley for Arthur’s needs, even creating a spiked chopping board. Off the ship, Arthur and Maudie meet people and animals in vignettes that are appealingly rendered but slight. Harriet teaches the white twins respect for the cultures they encounter on these travels, though they are never more than observers of non-Lontowners’ different ways.

A kid adventurer with a disability makes this steampunk offering stand out. (Steampunk. 9-11)

Pub Date: March 17, 2020

ISBN: 978-1-324-00564-3

Page Count: 352

Publisher: Norton Young Readers

Review Posted Online: Dec. 7, 2019

Kirkus Reviews Issue: Jan. 1, 2020

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