In this graphic novel and prospective series launch, a dubious military force superpowers its soldiers in a dystopian world.
On an unnamed, beleaguered planet, Claymon Moir is just one of many who are undergoing rigorous training in a grueling mental and physical process called the Forging. The intent is to create bona fide heroes, and Moir somehow makes it through the Forging and lands a spot in the “Hero Brigade.” He’s a low-ranked “Ant” joining a small team led by Beetle Vyndor Griz. Moir and his fellow heroes hardly have time to meet one another before they’re sent on a mission to find, question, and take out scientist Dr. Matz Kelger. He was the lead researcher in the field of pulse energy, which powers the team’s unnamed city as well as all their tech. The Hero Brigade, donning capes and helmetlike “masks,” can fly and easily pass through ceilings and walls, either covertly or forcibly. Moir, however, has trouble seeing their targets, which include a handful of creatures, as enemies. He sympathizes with them and soon may even question the team’s purpose. Benedon packs lots of storytelling into this relatively short opener, starting with a prologue that teases a catastrophic event. Most of what unfolds is deliberately cryptic, from the psychological aspects of the Forging to why Kelger apparently believes pulse energy is dangerous. Nevertheless, the author provides a cast with real dimension; while Cricket Thess Radonis is practically enraged that a rookie is on the team, Wasp Killis Dimmes shows Moir nothing but support. Highlights, in addition to the bug-named ranks, include unique profanity (“Un-skuffing-believable”). Reed coats the illustrations in dark, muted colors, which perfectly suit the prolonged night scenes, bloody action, and grim overtone. The startling ending adds another level of mystery and gives readers plenty of incentive to keep their eyes out for the next installment.
This compact, profound, and riveting SF tale packs a punch.