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HOURGLASS by Daniel James Kirkus Star

HOURGLASS

by Daniel James

Pub Date: Sept. 21st, 2020
ISBN: 979-8-68-891068-1
Publisher: Self

An aspiring comic-book artist and the ghost of his best friend join a fight against soul-seeking private military contractors in James’ fantasy novel.

Twenty-something freelance artist Clyde Williams dreams of drawing comics but so far has collected nothing but rejections. He shares his Brooklyn apartment with Kevin “Kev” Carpenter, who’s been his best pal for 20 years—and for the last two months, he’s been a ghost. Shot to death in a liquor-store robbery, Kev simply appeared to Clyde as an apparition afterward and stuck around (although he refuses to serve as Clyde’s “ghost writer”). Both friends feel as if they’re at an impasse—so when Agent Rose Hadfield knocks on their door, the pair hear her out. She works for Hourglass, a black-ops government department that trains ghosts, or “Post-Life Entities” like Kev, and their physical anchors, like Clyde, to take on unusual threats. Clyde, whose father and brother both died in combat, despises the military but agrees to accompany Kev to Hourglass for training. The friends learn all kinds of fighting tactics as well as information about Erebus, the land of the dead that’s also called “the Null”: “There are no pearly gates, no kingdoms of clouds, or 72 virgins,” explains an Hourglass trainer. Meanwhile, the wealthy, powerful, and clandestine Cairnwood Society is planning a raid on Erebus from its Brooklyn warehouse in order to harvest souls and monetize them—maybe as energy, maybe as weapons. The strike force needs a guide, so Cairnwood has coerced Konstantin Kozlov, a Russian monk and ghost anchor who’s been to Erebus before, into service. For his part, Konstantin hopes to find the Firmament Needle, which he believes “could stitch together a heavenly Paradise.” A showdown in hell, and in New York City, awaits all the players in this game, with the fate of many souls hanging in the balance.

James, in his first fantasy work, tells a story that’s bursting its seams with imaginative ideas, backstory, combat scenes, and developing relationships. It’s a little slow to get started, but once it does, readers will be drawn deep into this well-developed world—or rather, worlds. These include such arcane elements as Konstantin’s Rising Path sect, the hellish creatures of Erebus, evil capitalists, and the comic-book subculture. Similarly, Clyde and Kev provide emotional ballast among so much that’s unusual and extraordinary; indeed, Clyde serves as an anchor in more ways than one. His relatable struggle over whether he should join the battle connects directly with his family history, and the descriptions of his artwork’s visual impact help prepare readers for the novel’s bravura training and battle scenes. The latter are densely choreographed with verve, intelligence, and plenty of operatic (or maybe comic book–like) action. Even the names of Erebus’ nine territories are evocative, such as The House of Fading Light, The House of Silent Screams, and The House of Cold Stars. With Konstantin’s quest incomplete at the end, readers will likely want a second volume.

An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.