by Darcy Pattison illustrated by Peter Willis ‧ RELEASE DATE: N/A
An enthralling, contemporary tale of man versus machine.
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An artificial intelligence program beats a champion in this nonfiction illustrated children’s book.
In March 2016 in Seoul, Lee Sedol of South Korea competed with AlphaGo, an AI program, in Go, a board game where players capture patterns on a grid using stones. Sedol, the “Go world champion,” was confident he would win, and the British DeepMind team, the creators of AlphaGo, wondered if the AI was ready to compete against such an adept human player. A diverse group of reporters and spectators packed the event. Everyone was shocked when AlphaGo (a DeepMind member moved the stones on the AI’s behalf) won the first two rounds. Sedol was stunned. Following AlphaGo’s third win, some people worried that AI “would soon be smarter than humans.” But Sedol “went big, trying to take a large territory, in an all-or-nothing play,” and beat the AI in the fourth round. Still, AlphaGo triumphed in the final round, proving that AI “could learn tasks and, at times, do them better than humans.” Although the surprising result left many people wary about the power of AI systems, “everything AlphaGo did was because humans had created and programmed it. AlphaGo beat Lee Sedol, but it also helped him to think in new, creative ways, to see the world differently.” The engaging story offers useful information and insights about technological advancements. Pattison emphasizes how computers and AI impact the world. The book also includes kid-friendly explanations of AI, showing how AlphaGo was trained to recognize patterns, and bios of Sedol and DeepMind. The work will especially be enjoyed by young readers interested in technology, programming, or gaming. Willis’ emotive illustrations provide charming elements like collaged details and patterned, textured backgrounds. Many show scenes of the intense competition, sometimes including speech bubbles.
An enthralling, contemporary tale of man versus machine.Pub Date: N/A
ISBN: N/A
Page Count: 17
Publisher: Mims House
Review Posted Online: May 3, 2021
Kirkus Reviews Issue: June 1, 2021
Review Program: Kirkus Indie
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by Mae Respicio ‧ RELEASE DATE: June 12, 2018
This delightful debut welcomes readers in like a house filled with love.
A 13-year-old biracial girl longs to build the house of her dreams.
For Lou Bulosan-Nelson, normal is her “gigantic extended family squished into Lola’s for every holiday imaginable.” She shares a bedroom with her Filipina mother, Minda—a former interior-design major and current nurse-to-be—in Lola Celina’s San Francisco home. From her deceased white father, Michael, Lou inherited “not-so-Filipino features,” his love for architecture, and some land. Lou’s quietude implies her keen eye for details, but her passion for creating with her hands resonates loudly. Pining for something to claim as her own, she plans to construct a house from the ground up. When her mom considers moving out of state for a potential job and Lou’s land is at risk of being auctioned off, Lou stays resilient, gathering support from both friends and family to make her dream a reality. Respicio authentically depicts the richness of Philippine culture, incorporating Filipino language, insights into Lou’s family history, and well-crafted descriptions of customs, such as the birdlike Tinikling dance and eating kamayan style (with one’s hands), throughout. Lou’s story gives voice to Filipino youth, addressing cultural differences, the importance of bayanihan (community), and the true meaning of home.
This delightful debut welcomes readers in like a house filled with love. (Fiction. 8-13)Pub Date: June 12, 2018
ISBN: 978-1-5247-1794-0
Page Count: 240
Publisher: Wendy Lamb/Random
Review Posted Online: March 3, 2018
Kirkus Reviews Issue: March 15, 2018
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by Pip Jones ; illustrated by Sara Ogilvie ‧ RELEASE DATE: March 1, 2020
A disappointing follow-up.
Inventor Izzy Gizmo is back in this sequel to her eponymous debut (2017).
While busily inventing one day, Izzy receives an invitation from the Genius Guild to their annual convention. Though Izzy’s “inventions…don’t always work,” Grandpa (apparently her sole caregiver) encourages her to go. The next day they undertake a long journey “over fields, hills, and waves” and “mile after mile” to isolated Technoff Isle. There, Izzy finds she must compete against four other kids to create the most impressive machine. The colorful, detail-rich illustrations chronicle how poor Izzy is thwarted at every turn by Abi von Lavish, a Veruca Salt–esque character who takes all the supplies for herself. But when Abi abandons her project, Izzy salvages the pieces and decides to take Grandpa’s advice to create a machine that “can really be put to good use.” A frustrated Izzy’s impatience with a friend almost foils her chance at the prize, but all’s well that ends well. There’s much to like: Brown-skinned inventor girl Izzy is an appealing character, it’s great to see a nurturing brown-skinned male caregiver, the idea of an “Invention Convention” is fun, and a sustainable-energy invention is laudable. However, these elements don’t make up for rhymes that often feel forced and a lackluster story.
A disappointing follow-up. (Picture book. 3-6)Pub Date: March 1, 2020
ISBN: 978-1-68263-164-5
Page Count: 32
Publisher: Peachtree
Review Posted Online: Jan. 11, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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