by David Almond ; illustrated by Dave McKean ‧ RELEASE DATE: May 1, 2013
Wild and alive, this visually extravagant fable of the marvel, power and active nature of the creative process howls at the...
An award-winning British team conjures a haunting graphic novella that shows what happens when the complacent gods stop creating things and children pick up the slack.
The gods—slothful as Roman emperors—loll about half-naked in the clouds eating cake and looking down upon their creations, which range from mighty mountains to delicate wisteria. But they abandoned their world-building long ago, leaving empty gaps and spaces as huge as deserts or “no bigger than a fingernail.” Harry, Sue and Little Ben are children who inhabit the gods’ incomplete world. One day, Ben, finding this too-empty landscape peculiar, yells up at the gods, “It needs more things in it!” The children proceed to imagine—and then construct with twigs, clay and grasses—a few things themselves. The titular mouse, bird, snake and wolf spring to life! Spoiler: Creating the wolf backfires hideously. Skellig (2009) author Almond’s tale is as otherworldly as ever, his themes of imagination and creativity nuanced. In inventive comic-book–style panels and theatrical full-bleed spreads, McKean adds a fierce, frightening texture to the narrative. The edgy, toga-wearing gods above and children down below are sculptural, as if they were molded out of clay—a fitting image for a creation story.
Wild and alive, this visually extravagant fable of the marvel, power and active nature of the creative process howls at the moon. (art not seen in full color) (Graphic novella. 9-12)Pub Date: May 1, 2013
ISBN: 978-0-7636-5912-7
Page Count: 80
Publisher: Candlewick
Review Posted Online: March 19, 2013
Kirkus Reviews Issue: April 15, 2013
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by Annie Matthew ; developed by Kobe Bryant ‧ RELEASE DATE: Aug. 24, 2021
A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.
A young tennis champion becomes the target of revenge.
In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.
A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)Pub Date: Aug. 24, 2021
ISBN: 978-1-949520-19-4
Page Count: 224
Publisher: Granity Studios
Review Posted Online: July 27, 2021
Kirkus Reviews Issue: Aug. 15, 2021
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by Annie Matthew ; developed by Kobe Bryant
by K.R. Alexander ‧ RELEASE DATE: June 7, 2022
Thrills galore for gamers willing to go along for the ride.
A new virtual-reality theme park goes haywire on a crowd of young victims, er, visitors in Alexander’s latest screamfest.
Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.
Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)Pub Date: June 7, 2022
ISBN: 978-1-338-26047-2
Page Count: 240
Publisher: Scholastic
Review Posted Online: March 15, 2022
Kirkus Reviews Issue: April 1, 2022
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