PSYCHIC AND OTHER ESP PARTY GAMES by David Hoy

PSYCHIC AND OTHER ESP PARTY GAMES

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KIRKUS REVIEW

This is a series of games which work best in congenial groups (serenity is important too) and they often involve receiver-sender exchanges, for instance in mental hide and seek or whodunit solving. A few of the games need simple props-- say in bottle spinning, or dowsing (this is an outdoor sport); then there are card games, a memory game, an I-doubt-it game, and various solitaires. We're not quite clairvoyant enough to spot the market-- two thirds of a ghost? Whoever and whatever it is won't be attracted by the color-me dreadful illustrations.

Pub Date: March 5th, 1965
Publisher: Doubleday