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GET CODING 2!

BUILD FIVE COMPUTER GAMES USING HTML AND JAVASCRIPT

An ambitious coder’s new best friend

A kids’ guide to coding simple games using CSS and JavaScript.

The multiethnic group of Ruby, Markus, Grace, Rusty, and their cat mascot, Scratch, invites readers to help them as they prepare five different games for a hackathon in which they will compete against their rival, SaberTooth Studios. The types of games are tic-tac-toe (called “noughts and crosses,” to align with the British creator’s website), a snake game, table tennis, an endless-runner game similar to Temple Run, and a side-scrolling platformer (think: Super Mario). Each lesson takes readers through it one game component at a time, ultimately building the code to double-page spreads that display the full code for each game at the end of its chapter. These lessons do a good job of contextualizing and explaining how the code functions as well as showing how much code goes into even the most basic of games. The Get Coding website is also referenced throughout as a resource for the activities and a source for some components of the final game (the shortest chapter of the book). The hackathon storyline, however, feels tacked on and provides little benefit—the premise is repeated a couple of times and then resolves off-page between chapters 4 and 5. The design helps break down explanatory text and walls of code into manageable chunks (though the escalating complexity of code may intimidate some beginners), and the illustrations will be full color. Along with an index, there’s an introduction with an efficient history of computer games.

An ambitious coder’s new best friend . (Nonfiction. 10-14)

Pub Date: Sept. 24, 2019

ISBN: 978-1-5362-1030-9

Page Count: 224

Publisher: Candlewick

Review Posted Online: June 15, 2019

Kirkus Reviews Issue: July 1, 2019

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WHAT IT'S LIKE TO CLIMB MOUNT EVEREST, BLAST OFF INTO SPACE, SURVIVE A TORNADO, AND OTHER EXTRAORDINARY STORIES

A prolific reporter of paranormal phenomena strains to bring that same sense of wonder to 12 “transposed”—that is, paraphrased from interviews but related in first person—accounts of extraordinary experiences. Some feats are more memorable than others; compared to Bethany Hamilton’s return to competitive surfing after having her arm bitten off by a shark and Mark Inglis’ climb to the top of Mount Everest on two prosthetic legs, Joe Hurley’s nine-month walk from Cape Cod to Long Beach, Calif., is anticlimactic. Dean Karnazes hardly seems to be exerting himself as he runs 50 marathons on 50 consecutive days, and the comments of an Air Force Thunderbirds pilot and a military Surgeon’s Assistant in Iraq come off as carefully bland. The survivors of a hurricane at sea, a lightning strike and a tornado, on the other hand, tell more compelling stories. Most of the color photos are at least marginally relevant, and each entry closes with a short note on its subject’s subsequent activities. Casual browsers will be drawn to at least some of the reconstructed narratives in this uneven collection. A reading list would have been more useful than the superfluous index, though. Fun, in a scattershot sort of way. (Nonfiction browsing item. 10-12)

Pub Date: March 1, 2011

ISBN: 978-1-4027-6711-1

Page Count: 136

Publisher: Sterling

Review Posted Online: Jan. 25, 2011

Kirkus Reviews Issue: Feb. 1, 2011

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MATHEMAGIC!

NUMBER TRICKS

Stun friends and family members by guessing secret numbers and doing painless long division. Dice and card tricks and finger multiplication are among the fascinating tricks potential mathemagicians will learn to perform. But Colgan goes beyond the ordinary by giving an in-depth, easily understandable explanation of the math behind each trick, as well as any history that might be applicable, too. Not only will readers learn how to multiply large numbers in their heads, they will learn why this trick works and that the early Egyptians used the very same method. Prime numbers, Napier’s bones, division dowels, the binary number system and factoring are just a few areas they will explore. Kids won’t stop with just learning the tricks—the emphasis is on performing them, and the author does a great job of giving tips for a magical performance that is not only believable but entertaining as well. Backmatter includes a glossary, but the language used in the definitions is more advanced than that used in the text, and the terms used within the entries are not always themselves defined. Kurisu’s illustrations emphasize the performance side of mathemagic, showing potential performers how to successfully set up or follow through with specific tricks. Colgan makes math cool, and that speaks for itself. (Nonfiction. 10-14)

Pub Date: March 1, 2011

ISBN: 978-1-55453-425-8

Page Count: 40

Publisher: Kids Can

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: Feb. 15, 2011

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