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SPARROWHAWK

An imaginative contemporary tale reminiscent of the Brothers Grimm.

What if Alice’s Wonderland was full of gothic savagery rather than curiosity and whimsy?

The illegitimate, mixed-race child of a white naval captain and a brown, enslaved mother she has never known, Artemisia has been mistreated and neglected by everyone around her except her sister, Caroline. She finds herself unwillingly pulled into another world so unlike her own that she realizes she must become someone—something—else in order to survive and return to her old life. In need of direction, she happens upon Crispin, a furry, antlered creature who is a most unreliable escort. With unknown but clearly ulterior motivations, Crispin volunteers his services to Artemisia. Our young heroine soon learns that she must fight and best beasts and monsters of this new world in order to escape. But will she have to become a monster herself in order to defeat one? Dawson (No Country for Old Gnomes, 2019, etc.) creates a captivating, dark, and violent world of faeries and other magical, mythical creatures. Acceptance, identity, transformation, and the conundrum of human nature are prevalent themes in this story. Readers follow Artemisia as she toes the line between holding on to who she is and becoming that which she detests. The artwork—while occasionally confusing—is vibrant, enhancing the otherworldly feel.

An imaginative contemporary tale reminiscent of the Brothers Grimm. (author’s note) (Graphic fantasy. 13-adult)

Pub Date: Aug. 20, 2019

ISBN: 978-1-68415-395-4

Page Count: 128

Publisher: BOOM! Studios

Review Posted Online: Sept. 28, 2019

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DPS ONLY!

A captivating read for teens, especially those who enjoy e-sports.

A talented gamer hides her identity and competes in an e-sports tournament.

Sixteen-year-old Vicky Tan lives in the shadow of her older brother, Virgil, an e-sports champion and her legal guardian. Virgil always speaks for her, believes she hates video games, and chooses food she doesn’t like, making it hard to communicate with him. Little does he know, Vicky has a secret: She not only loves playing Xenith Orion, the game he also plays, she’s extremely talented and dreams of one day playing on stage and winning a tournament. Between her brother’s unpredictability and the harassment and scrutiny women face in the male-dominated field, Vicky prefers playing as Aegis, her powerful alter ego. When the game developers announce an open tournament, Vicky and some new friends have the chance to realize their dreams. This is an emotion-filled story of family, friendship, growth, and identity based on a popular webcomic. Even readers unfamiliar with gaming will be able to enjoy it, as it includes enough explanation and background information. As the story develops, the misogynistic tendencies of the e-sports world are exposed, bringing awareness to the issue. Virgil and Vicky’s sibling relationship also portrays the fine line between being protective and overbearingly toxic. Vicky and Virgil are cued Chinese American; there is a diverse cast of secondary characters.

A captivating read for teens, especially those who enjoy e-sports. (Graphic fiction. 13-18)

Pub Date: Nov. 8, 2022

ISBN: 978-1-5248-7649-4

Page Count: 432

Publisher: Andrews McMeel Publishing

Review Posted Online: Aug. 16, 2022

Kirkus Reviews Issue: Sept. 1, 2022

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OTHELLO

From the Manga Classics series

Will appeal to manga fans but raises questions around depictions of racialized material.

An illustrated reimagining of one of Shakespeare’s most memorable tragedies.

From the very beginning of this clever adaptation, effort is made to prioritize accessibility of both the manga form and the classic Shakespearean play: The frontmatter briefly highlights the reading direction of the panels, and characters are labeled when introduced, coming to life via a striking combination of early modern Venetian dress; quintessential manga hairdos and facial expressions; and pronounced linework. Like the rest of the series, this account of Othello remains faithful to the original. The black-and-white illustrations allow for Iago’s conniving manipulations to manifest visually as well as animating characters’ bigotry in impactful, distressing ways. However, there are shortcomings: Where the original text may use parentheticals and asides to progress the story, the occasional appearance of parentheses in speech bubbles are a distracting reminder that comics utilize storytelling tools that haven’t been fully adopted here. Likewise, panel after panel of Othello’s turn to violence and his enraged face obscured by shadow provide a poignant dramatic effect but seem to exacerbate prejudices inherent to both the play and medium. Not only is the titular character visually distinguished from other characters by his shading, hair, lips, and overall size, unfortunately neither Shakespeare nor the illustrator seem wholly prepared for a contemporary conversation regarding racial representation in one of literature’s most infamous depictions of othering.

Will appeal to manga fans but raises questions around depictions of racialized material. (adapter’s notes, character designs) (Graphic fiction. 13-18)

Pub Date: May 25, 2021

ISBN: 978-1-947808-13-3

Page Count: 420

Publisher: Manga Classics

Review Posted Online: March 24, 2021

Kirkus Reviews Issue: April 15, 2021

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