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TOWER OF THE FIVE ORDERS

From the Shakespeare Mysteries series , Vol. 2

While the adventure may be worth the wait, Hicks would be well-advised to tighten up his next book.

Colophon Letterford and her cousin Julian tour Oxford and Cambridge and take to the London sewers to find whatever it takes to refute claims that the family’s new-found Shakespeare manuscripts are fraudulent.

This sequel to The Shakespeare Mysteries (2012) opens with a 16th-century prologue starring a soon-to-be-dead Christopher Marlowe, but the action really begins in a storage locker, where the man hired to catalog the manuscripts is revealed to be a thief. The camera then shifts to Coly’s home in Georgia shortly after the cousins’ last adventure. The cataloger has announced that the documents may be forgeries. Once again, a man identified only as Treemont is scheming to take control of the family publishing company. Readers will be justifiably confused by this array of apparent bad guys. When Coly leaves for London, however, her adventures prove to have been worth waiting for. Cutting suddenly from one perspective to another, this modern mystery makes use of Internet connectivity and old-fashioned stealth snooping. What began as a mystery ends with found treasure, and an epilogue seems to offer grounds for yet another installment. Each chapter opens with a word that Shakespeare coined or first used; an appendix provides the context for the word. It’s a pity there isn’t a more substantial explanation about the posited Shakespeare/Marlowe connection, though.

While the adventure may be worth the wait, Hicks would be well-advised to tighten up his next book. (Adventure. 9-13)

Pub Date: Oct. 8, 2013

ISBN: 978-0-547-83953-0

Page Count: 320

Publisher: Houghton Mifflin

Review Posted Online: Aug. 20, 2013

Kirkus Reviews Issue: Sept. 15, 2013

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CAPTAIN UNDERPANTS AND THE REVOLTING REVENGE OF THE RADIOACTIVE ROBO-BOXERS

From the Captain Underpants series , Vol. 10

Series fans, at least, will take this outing (and clear evidence of more to come) in stride.

Zipping back and forth in time atop outsized robo–bell bottoms, mad inventor Tippy Tinkletrousers (aka Professor Poopypants) legs his way to center stage in this slightly less-labored continuation of episode 9.

The action commences after a rambling recap and a warning not to laugh or smile on pain of being forced to read Sarah Plain and Tall. Pilkey first sends his peevish protagonist back a short while to save the Earth (destroyed in the previous episode), then on to various prehistoric eras in pursuit of George, Harold and the Captain. It’s all pretty much an excuse for many butt jokes, dashes of off-color humor (“Tippy pressed the button on his Freezy-Beam 4000, causing it to rise from the depths of his Robo-Pants”), a lengthy wordless comic and two tussles in “Flip-o-rama.” Still, the chase kicks off an ice age, the extinction of the dinosaurs and the Big Bang (here the Big “Ka-Bloosh!”). It ends with a harrowing glimpse of what George and Harold would become if they decided to go straight. The author also chucks in a poopy-doo-doo song with musical notation (credited to Albert P. Einstein) and plenty of ink-and-wash cartoon illustrations to crank up the ongoing frenzy.

Series fans, at least, will take this outing (and clear evidence of more to come) in stride. (Fantasy. 10-12)

Pub Date: Jan. 15, 2013

ISBN: 978-0-545-17536-4

Page Count: 224

Publisher: Scholastic

Review Posted Online: Dec. 12, 2012

Kirkus Reviews Issue: Jan. 1, 2013

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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