A brilliant and amusing reinvention.


A day before she’s off to college, Alice revisits Wonderland, where she unravels dark secrets in this spin on the Lewis Carroll classic.

As the story opens, Alice feels down because she must leave the “innocence of childhood” for college in London. However, her thoughts are disrupted when she spots a tiny train floating on a nearby river. She soon finds herself shrunken down and pulled onto the train, where she eventually falls over a waterfall (cleverly dubbed “Alice Falls”). Lost in a forest, she realizes that she’s back in Wonderland. Now older and wiser, Alice discovers newfound horrors in this world, including elder abuse, poverty, and government corruption. As she tries to make her way back home, she repeatedly hears about a Mayor Jackson MacDonald, who could be the cause of all these problems; she fears that he’s somehow connected to a monster called a Jabberwocky (another Carroll allusion). Soon, Alice realizes that she might be the key to saving Wonderland from its dystopian state. Debut author Stoneham does a stellar job of re-creating Carroll’s beloved world while also adding his own twists. Familiar characters return or are referenced—most notably, the Cheshire Cat; however, Stoneham’s new players feel just as creative and nonsensical. There’s Jack Door (a play on “jackdaw”), a half-bird boy who briefly acts as Alice’s love interest; and Mary (nicknamed “Bow Peep”), a Janus-faced girl who has an unsettling presence, and these two characters help differentiate Stoneham’s darker world from Carroll’s. The prose style pays tribute to the original’s in the best way possible, as Stoneham incorporates many silly puns, riddles, and nursery rhymes that truly capture the spirit of Carroll’s writing. For example, Alice communicates with the Cheshire Cat via a mobile telephone—literally a phone with arms and legs. With these kinds of jokes, Stoneham’s wit and cleverness tie the novel together.

A brilliant and amusing reinvention.

Pub Date: Nov. 16, 2018

ISBN: 978-1-5462-9988-2

Page Count: 234

Publisher: AuthorHouse

Review Posted Online: Jan. 11, 2019

Kirkus Reviews Issue: March 1, 2019

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Too much puzzle-solving, not enough suspense.


Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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Self-assured, entertaining debut novel that blends genres and crosses continents in quest of magic.

The world’s not big enough for two wizards, as Tolkien taught us—even if that world is the shiny, modern one of the late 19th century, with its streetcars and electric lights and newfangled horseless carriages. Yet, as first-time novelist Morgenstern imagines it, two wizards there are, if likely possessed of more legerdemain than true conjuring powers, and these two are jealous of their turf. It stands to reason, the laws of the universe working thus, that their children would meet and, rather than continue the feud into a new generation, would instead fall in love. Call it Romeo and Juliet for the Gilded Age, save that Morgenstern has her eye on a different Shakespearean text, The Tempest; says a fellow called Prospero to young magician Celia of the name her mother gave her, “She should have named you Miranda...I suppose she was not clever enough to think of it.” Celia is clever, however, a born magician, and eventually a big hit at the Circus of Dreams, which operates, naturally, only at night and has a slightly sinister air about it. But what would you expect of a yarn one of whose chief setting-things-into-action characters is known as “the man in the grey suit”? Morgenstern treads into Harry Potter territory, but though the chief audience for both Rowling and this tale will probably comprise of teenage girls, there are only superficial genre similarities. True, Celia’s magical powers grow, and the ordinary presto-change-o stuff gains potency—and, happily, surrealistic value. Finally, though, all the magic has deadly consequence, and it is then that the tale begins to take on the contours of a dark thriller, all told in a confident voice that is often quite poetic, as when the man in the grey suit tells us, “There’s magic in that. It’s in the listener, and for each and every ear it will be different, and it will affect them in ways they can never predict.” Generous in its vision and fun to read. Likely to be a big book—and, soon, a big movie, with all the franchise trimmings.


Pub Date: Sept. 13, 2011

ISBN: 978-0-385-53463-5

Page Count: 384

Publisher: Doubleday

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: April 15, 2011

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