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GHOSTOPOLIS

As an agent for the Supernatural Immigration Task Force, it is Frank Gallows’s job to catch ghosts on Earth and send them back to the afterlife. However, during one particularly tricky deportation, he accidentally zaps a young—living—boy. Garth Hale suddenly finds himself surrounded by mummies and goblins in a crumbling, ghastly city, with a skeleton horse and his long-departed grandfather as his only friends. Gallows comes crashing into the afterlife, as well, on a daring rescue mission. As this bumbling team tries to find a way home, they end up face to face with the evil ruler of Ghostopolis, who doesn’t look too kindly upon mortals in his city. With a cast of characters that is sometimes one too many, in a world that includes seven kingdoms of infinite zombies, this ghost-filled graphic novel could easily overwhelm, but TenNapel reins it in by deftly illustrating each essential moment and emotion. Creepy details, quick quips and a wry, deadpan (pun absolutely intended) humor are sure to delight. (Graphic fiction. 9-12)

Pub Date: July 1, 2010

ISBN: 978-0-545-21027-0

Page Count: 288

Publisher: Graphix/Scholastic

Review Posted Online: May 23, 2010

Kirkus Reviews Issue: June 15, 2010

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THE GIFT

From the Witch & Wizard series

Whit and Wisty Allgood, sibling magic-users with amazingly unreliable powers, return to fight with their utterly expendable teen comrades against The One Who Is The One, dread master of the New Order, who hates the young and those with imagination (Witch & Wizard, 2009). Whit and Wisty carry out a mission and are betrayed. They are captured and escape. They run and are captured again. They try to save their parents (for naught), but spooky unknown forces save the teens who (obviously) live to fight again in the upcoming sequel. Fiction brand Patterson returns with a new co-author, Rust, to pick up the story of the Allgoods, and what they offer is more nonsensical, inconsistent blather. There are no characters that even rise to the level of stereotypes and no genuine emotions in this embarrassing attempt at a “fantasy” series that insults both genre and audience at every turn. At best, it reads like a Carol Burnett Sci-Fi sketch with all of the mugging and none of the laughs. A new low in children’s publishing. (Fantasy. 9-12)

Pub Date: Dec. 13, 2010

ISBN: 978-0-316-03625-2

Page Count: 352

Publisher: Little, Brown

Review Posted Online: Sept. 24, 2010

Kirkus Reviews Issue: Oct. 15, 2010

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REMEMBERING GREEN

In this sketchy, incoherent, near-future tale, a child named Rain and the lion she has raised are stolen from an inland village for some never-explained Sacrifice by “Tekkies” inhabiting The Island, a former mountaintop surrounded by risen seas. Aside from vague references to “the Wild,” “Drylands” and air-conditioned “chill chambers,” the author does little to set up either the scene or the back story, nor does she ever reveal why Rain or the lion are considered so significant. Instead she focuses almost entirely on Rain’s unhappiness and confusion through disconnected encounters with Island residents, and then she engineers a highly contrived escape for the girl and lion as their former prison is totally destroyed for unknown reasons. The deadly effects of global warming certainly make a cogent theme, but this effort to take it up seems to have been, at best, phoned in by a veteran South African author who usually offers much more careful and sensitive work (Song of Be, 1993, etc.). Goodness knows, there's a raft of other eco-disaster tales out there for readers so inclined. (Science fiction. 9-11)

Pub Date: Nov. 1, 2010

ISBN: 978-1-84780-114-2

Page Count: 112

Publisher: Frances Lincoln

Review Posted Online: Sept. 24, 2010

Kirkus Reviews Issue: Oct. 15, 2010

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