Middle-grade readers should respond to this tender story of learning to connect with others through open eyes and an open...

CAN YOU SEE ME NOW?

Tragedy strikes on Mandy’s 13th birthday when her father is struck by a drunk driver and killed. Now grief—both her own and her mother’s—complicates the already confusing landscape of early adolescence.

With her mother working more and more hours in the wake of her father’s death, Mandy begins spending most of her time living with her grandmother. Often the target of bullies, loner Mandy approaches Paloma to be her partner for a school project. Paloma is also a misfit, but she carries herself with a self-assured grace that Mandy finds compelling. As she becomes closer to Paloma, she learns about the practices of yoga and meditation, which are foundational in Paloma’s family. An overweight boy in class, Rogelio, is also touched by tragedy when his family’s home burns down, and Paloma invites him to join their yoga crew. As the three continue practicing together, they each begin to cultivate their own peace amid the chaos in their lives. Though each faces personal challenges, they find friendship and support in one another. Bernal has succeeded in crafting a story that acknowledges tragedy without wallowing in it, placing her emphasis on resilience and personal growth. The quick pace and distinctive characters make for a smooth, well-crafted read.

Middle-grade readers should respond to this tender story of learning to connect with others through open eyes and an open heart. (Fiction. 10-13)

Pub Date: May 31, 2014

ISBN: 978-1-55885-783-4

Page Count: 162

Publisher: Piñata Books/Arté Público

Review Posted Online: March 31, 2014

Kirkus Reviews Issue: April 15, 2014

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Readers who don’t need endings tied up with tight little bows will find much to think about here.

INFINITE SKY

Tragedy emerges from the commonplace miseries of everyday life in this evocative mood piece.

Thirteen-year-old Iris lives with her dad and older brother, Sam, in rural England. Until recently, Iris and Sam had a mum as well, but she’s taken off to Tunisia on a mission to find herself. Now Sam’s associating with ruffians, Dad’s taken to drinking, and Iris is avoiding her best friend, unable to bear the smug pity. When a few caravans of Irish “travelers” squat illegally in Dad’s paddock, Iris sees the possibility of something fresh and untainted in her life. But Dad and Sam loathe the travelers, calling them “Gypsies,” “parasites” and worse. Iris strikes up a friendship—and maybe more?—with 14-year-old Trick, but her father becomes increasingly erratic as he sees his control over his family slipping away. Her Dad repeatedly threatens eviction, and Iris must decide whom to believe in the face of petty crime. A senseless act of violence leads to heavily foreshadowed tragedy. This brief, gloomy debut concludes tidily though with an unclear trajectory: After a summer’s adventure, everyone’s right where they started yet nothing’s the same, mirroring the intransigence of hate.

Readers who don’t need endings tied up with tight little bows will find much to think about here. (Fiction. 10-13)

Pub Date: May 27, 2014

ISBN: 978-1-4814-0658-1

Page Count: 256

Publisher: Atheneum

Review Posted Online: March 12, 2014

Kirkus Reviews Issue: April 1, 2014

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Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the...

DEADLY PINK

Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.

As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)

Pub Date: July 10, 2012

ISBN: 978-0-547-73850-5

Page Count: 304

Publisher: Harcourt

Review Posted Online: April 12, 2012

Kirkus Reviews Issue: May 1, 2012

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