by Gordon Korman ‧ RELEASE DATE: July 21, 2020
This weave of perceptive, well-told tales wears its agenda with unusual grace.
Two young people of different generations get profound lessons in the tragic, enduring legacy of war.
Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”
This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)Pub Date: July 21, 2020
ISBN: 978-1-338-29020-2
Page Count: 240
Publisher: Scholastic
Review Posted Online: April 7, 2020
Kirkus Reviews Issue: May 1, 2020
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by Eoin Colfer ‧ RELEASE DATE: Nov. 5, 2019
Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business.
With their big brother Artemis off to Mars, 11-year-old twins Myles and Beckett are swept up in a brangle with murderous humans and even more dangerous magical creatures.
Unsurprisingly, the fraternal Irish twins ultimately prove equal to the challenge—albeit with help from, Colfer as omniscient narrator admits early on, a “hugely improbable finale.” Following the coincidental arrival on their island estate of two denizens of the subterranean fairy realm in the persons of a tiny but fearsome troll and a “hybrid” pixie-elf, or “pixel,” police trainee, the youngest Fowls immediately find themselves in the sights of both Lord Teddy Bleedham-Drye, a ruthless aristocrat out to bag said troll for its immorality-conferring venom, and Sister Jeronima Gonzalez-Ramos de Zárate, black-ops “nunterrogation” and knife specialist for ACRONYM, an intergovernmental fairy-monitoring organization. Amid the ensuing whirl of captures, escapes, trickery, treachery, and gunfire (none of which proves fatal…or at least not permanently), the twins leverage their complementary differences to foil and exasperate both foes: Myles being an Artemis mini-me who has dressed in black suits since infancy and loves coming up with and then “Fowlsplaining” his genius-level schemes; and Beckett, ever eager to plunge into reckless action and nearly nonverbal in English but with an extraordinary gift for nonhuman tongues. In the end they emerge triumphant, though threatened with mind wipe if they ever interfere in fairy affairs again. Yeah, right. Human characters seem to be default white; “hybrid” is used to describe nonhuman characters of mixed heritage.
Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business. (Fantasy. 11-13)Pub Date: Nov. 5, 2019
ISBN: 978-1-368-04375-5
Page Count: 368
Publisher: Disney-Hyperion
Review Posted Online: July 13, 2019
Kirkus Reviews Issue: Aug. 1, 2019
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by John Flanagan ‧ RELEASE DATE: April 1, 2011
The 10th and final full-length episode in an alternate-Earth series that's just about reached its sell-by date unites the five members of the central cast in yet another rescue mission to a distant land. This time its a thinly disguised medieval Japan, where bluff young warrior Horace has been swept up in the entourage accompanying a kindly emperor who is on the run from a vicious usurper. Thanks to a sequence of massive coincidences, he is soon joined in a remote mountain fortress by Rangers Will (who graduated from "apprentice" about five volumes ago) and his crusty mentor Halt, plus temperamental Princess Evanlyn and her spunky frenemy Alyss. While the usurper and his forces obligingly winter nearby, the menfolk train a peasant army for the true emperor while Evanlyn and Alyss set out to recruit more allies and have an air-clearing heart-to-heart about who really loves whom. By the end battles are won, bad guys slain, feasts held and everyone heads home for weddings and further adventures. The "keep it simple" approach has served Flanagan—and readers who prefer predictable plots and easily recognizable settings and character types—well, but the formula has staled. "The Final Battle" blazoned on the cover indicates a recognition of this fact, though loose ends leave open the possibility of further, as-yet-unplanned developments. Here's hoping a break will restore zing to future adventures. (Fantasy. 11-13)
Pub Date: April 1, 2011
ISBN: 978-0-399-25500-7
Page Count: 448
Publisher: Philomel
Review Posted Online: April 4, 2011
Kirkus Reviews Issue: March 1, 2011
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