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WELCOME TO THE TRIBE!

From the Tib & Tumtum series , Vol. 1

Fun, imaginative and inventive—dino-mite! (Graphic fantasy. 8-12)

A boy bullied on account of his birthmark befriends a vivacious vermillion dinosaur in this delightfully whimsical tale of friendship.

Young caveman Tib is relentlessly bullied by his tribe. Born with a scarlet birthmark around one eye, the other kids call him things like “polka-dot face” and continuously hurl insults about the “blob on his face.” After making a wish to see “new faces,” he stumbles on a plucky red dino he names Tumtum. Tib tries to tell the others about his prehistoric discovery, though he is dismissed almost instantly. His father, a great teller of wildly tall tales, has paved the way for him, and most think that this apple hasn’t fallen far from the tree. When Tumtum makes a decision to help save Tib and his tribe from imminent danger, Tib must work to keep the hunters from targeting Tumtum as prey. As Tib is bullied, he tries to work out new ways to deal with the bullying, and it’s refreshing to see him try—and fail—as he struggles to fit in with the group. Constructed with a uniform panel structure and rendered in an upbeat palette, Bannister’s illustrations have a clean efficiency about them that helps drive many of the sight gags. In a nice touch, silhouettes of Tumtum are superimposed over a Lascaux-like background on the endpapers.

Fun, imaginative and inventive—dino-mite! (Graphic fantasy. 8-12)

Pub Date: Oct. 1, 2013

ISBN: 978-1-4677-1522-5

Page Count: 48

Publisher: Graphic Universe

Review Posted Online: Aug. 31, 2013

Kirkus Reviews Issue: Sept. 15, 2013

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GHOSTS

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and...

Catrina narrates the story of her mixed-race (Latino/white) family’s move from Southern California to Bahía de la Luna on the Northern California coast.

Dad has a new job, but it’s little sister Maya’s lungs that motivate the move: she has had cystic fibrosis since birth—a degenerative breathing condition. Despite her health, Maya loves adventure, even if her lungs suffer for it and even when Cat must follow to keep her safe. When Carlos, a tall, brown, and handsome teen Ghost Tour guide introduces the sisters to the Bahía ghosts—most of whom were Spanish-speaking Mexicans when alive—they fascinate Maya and she them, but the terrified Cat wants only to get herself and Maya back to safety. When the ghost adventure leads to Maya’s hospitalization, Cat blames both herself and Carlos, which makes seeing him at school difficult. As Cat awakens to the meaning of Halloween and Day of the Dead in this strange new home, she comes to understand the importance of the ghosts both to herself and to Maya. Telgemeier neatly balances enough issues that a lesser artist would split them into separate stories and delivers as much delight textually as visually. The backmatter includes snippets from Telgemeier’s sketchbook and a photo of her in Día makeup.

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and unable to put down this compelling tale. (Graphic fiction. 8-12)

Pub Date: Sept. 13, 2016

ISBN: 978-0-545-54061-2

Page Count: 256

Publisher: Scholastic

Review Posted Online: July 1, 2016

Kirkus Reviews Issue: July 15, 2016

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THE MYSTERY OF THE MOON TOWER

From the Pathfinders Society series , Vol. 1

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.

Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)

Pub Date: April 21, 2020

ISBN: 978-0-425-29186-3

Page Count: 176

Publisher: Viking

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

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