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GRYPHONS AREN'T SO GREAT

From the Adventures in Cartooning Jr. series

Gryphons might not be great, but this sweet tale of friendship certainly is. (Graphic early reader. 4-7)

The Knight and his noble steed, Edward, find their friendship challenged when the Knight turns his attention to a new friend: a gryphon.

The garrulous Knight and his trusty, taciturn horse, Edward, are the best of friends. One day, while gallivanting around the kingdom (and unsuccessfully attempting to fly by jumping off a cliff), the Knight spies a gryphon aloft. Excited at the prospect of actual flight, he calls out to the mystical creature, and the two—after a slightly rocky start—become fast friends. They spend their day soaring across a robin's-egg-blue sky, as poor, forgotten Edward sits on the ground awaiting his friend's return. The next day, the Knight can barely contain himself as he waits for the gryphon's arrival. However, their sophomore flight doesn't go as smoothly as yesterday’s, and suddenly it's up to Edward to help his friend. Sturm et al. have crafted a gentle yet effective tale of friendship laid out in a clean panel structure and related with economical prose. This lively frolic is sure to please young readers, who should be not only able to relate to the feeling of being cast out of a friendship when someone new comes along and changes the dynamic, but also to read this independently.

Gryphons might not be great, but this sweet tale of friendship certainly is. (Graphic early reader. 4-7)

Pub Date: Sept. 8, 2015

ISBN: 978-1-59643-652-7

Page Count: 40

Publisher: First Second

Review Posted Online: June 15, 2015

Kirkus Reviews Issue: July 1, 2015

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HOW TO CATCH A REINDEER

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience.

The How to Catch A… crew try for Comet.

Having already failed to nab a Halloween witch, the Easter Bunny, a turkey, a leprechaun, the Tooth Fairy, and over a dozen other iconic trophies in previous episodes of this bestselling series, one would think the racially diverse gaggle of children in Elkerton’s moonlit, wintry scenes would be flagging…but no, here they lay out snares ranging from a loop of garland to an igloo baited with reindeer moss to an enticing candy cane maze, all in hopes of snagging one of Santa’s reindeer while he’s busy delivering presents. Infused with pop culture–based Christmas cheer (“Now I’ve already seen the shelf with the elf”), Comet prances past the traps until it’s time to gather up the kids, most of whom look terrified, for a group snapshot with the other reindeer and then climb back into harness: “This was a great stop but a few million to go / Christmas Eve must continue with style!” Though festive, the verse feels trite and unlikely to entice youngsters. A sprinkling of “True Facts About Reindeer” (“They live in the tundra, where they have friends like the arctic bunny”) wrap up this celebration of the predatory spirit. (This book was reviewed digitally.)

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience. (Picture book. 5-7)

Pub Date: Oct. 4, 2022

ISBN: 9781728276137

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: Dec. 12, 2022

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LITTLE JOE CHICKAPIG

Take strength from the dreamers before you and follow your dreams. Or maybe just roll the dice.

Is it a book about aspirations or the backstory for the board game?

Chickapig is defined as “an animal hybrid that is half-chicken and half-pig” and is depicted in yellow, two-legged chick shape with pink pig snout and ears. Young Joe Chickapig lives on a farm that was his grandfather’s dream, but it’s getting Joe down. He dreams of adventure but needs the “courage to follow his heart. / But how could he do it? How could he start?” In a bedtime story, Joe’s mother shares the influential characters that helped Joe’s sailor grandfather “follow his heart against the tide.” It seems that “Grandpa had heard a story told / Of a great big bear who broke the mold. / The bear was tired of striking fear”—so he became a forest doctor and a friend to all. And the bear’s inspiration? “A mouse who went to space.” The mouse, in turn, found hope in a “fierce young dragon” who joined a rock band. And coming full circle, the dragon found courage from a Chickapig warrior who “tired of shields and swords to wield” and established a farm. Chickapig game fans will appreciate this fanciful rhyming tale illustrated in attention-grabbing colors, but readers coming to it cold will note a distinct absence of plot. Mouse and dragon present female; all others are male.

Take strength from the dreamers before you and follow your dreams. Or maybe just roll the dice. (Picture book. 4-6)

Pub Date: Jan. 14, 2020

ISBN: 978-0-7944-4452-5

Page Count: 32

Publisher: Printers Row

Review Posted Online: Oct. 8, 2019

Kirkus Reviews Issue: Nov. 1, 2019

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