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SUPERBETTER

A REVOLUTIONARY APPROACH TO GETTING STRONGER, HAPPIER, BRAVER AND MORE RESILIENT--POWERED BY THE SCIENCE OF GAMES

Strong medical research and firsthand accounts provide evidence that playing games can make you a healthier, happier, more...

New strategies to create a great life through the power of games.

McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World, 2011), the director of game research and development at the Institute for the Future, knows intimately the power of games. Not only is she recognized worldwide as a game designer, but she also used the skills she teaches readers in this book to help overcome a severe concussion. Using multiple examples from hundreds of players of “SuperBetter,” the game she invented to aid her recovery, plus other video games such as “Tetris,” “Hedgewars,” and “Minecraft,” McGonigal shows readers that concentration on intense tasks related to video games can reduce pain levels, enhance mental skills, and increase emotional and social interactions. She offers firsthand accounts of people who have suffered from anxiety, depression, cancer, and bullying, among many other ailments, and turned them around by incorporating games into their lives. “Video games create a rush in the brain as pleasurable and powerful as intravenous drugs,” she writes. The act of playing releases dopamine, the “pleasure” neurotransmitter, into the brain, which in turn empowers the player to overcome challenges. McGonigal shows how the same methods used to conquer the “bad guys” in games, such as shields and armor, can be used to ward off negative influences in real life. The author offers dozens of exercises that help readers gain strength in areas where they are weak, with each “quest” building on skills from the previous quest. Most of the quests are simple—snapping your fingers for a count of 50 or examining the food you eat and identifying those items that make you feel powerful. For those in search of a new self-help regimen, “SuperBetter” might just be the answer.

Strong medical research and firsthand accounts provide evidence that playing games can make you a healthier, happier, more confident person.

Pub Date: Sept. 15, 2015

ISBN: 978-1-59420-636-8

Page Count: 480

Publisher: Penguin Press

Review Posted Online: May 19, 2015

Kirkus Reviews Issue: June 1, 2015

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BRAVE ENOUGH

These platitudes need perspective; better to buy the books they came from.

A lightweight collection of self-help snippets from the bestselling author.

What makes a quote a quote? Does it have to be quoted by someone other than the original author? Apparently not, if we take Strayed’s collection of truisms as an example. The well-known memoirist (Wild), novelist (Torch), and radio-show host (“Dear Sugar”) pulls lines from her previous pages and delivers them one at a time in this small, gift-sized book. No excerpt exceeds one page in length, and some are only one line long. Strayed doesn’t reference the books she’s drawing from, so the quotes stand without context and are strung together without apparent attention to structure or narrative flow. Thus, we move back and forth from first-person tales from the Pacific Crest Trail to conversational tidbits to meditations on grief. Some are astoundingly simple, such as Strayed’s declaration that “Love is the feeling we have for those we care deeply about and hold in high regard.” Others call on the author’s unique observations—people who regret what they haven’t done, she writes, end up “mingy, addled, shrink-wrapped versions” of themselves—and offer a reward for wading through obvious advice like “Trust your gut.” Other quotes sound familiar—not necessarily because you’ve read Strayed’s other work, but likely due to the influence of other authors on her writing. When she writes about blooming into your own authenticity, for instance, one is immediately reminded of Anaïs Nin: "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom.” Strayed’s true blossoming happens in her longer works; while this collection might brighten someone’s day—and is sure to sell plenty of copies during the holidays—it’s no substitute for the real thing.

These platitudes need perspective; better to buy the books they came from.

Pub Date: Nov. 1, 2015

ISBN: 978-1-101-946909

Page Count: 160

Publisher: Knopf

Review Posted Online: Aug. 15, 2015

Kirkus Reviews Issue: Sept. 1, 2015

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MASTERY

Readers unfamiliar with the anecdotal material Greene presents may find interesting avenues to pursue, but they should...

Greene (The 33 Strategies of War, 2007, etc.) believes that genius can be learned if we pay attention and reject social conformity.

The author suggests that our emergence as a species with stereoscopic, frontal vision and sophisticated hand-eye coordination gave us an advantage over earlier humans and primates because it allowed us to contemplate a situation and ponder alternatives for action. This, along with the advantages conferred by mirror neurons, which allow us to intuit what others may be thinking, contributed to our ability to learn, pass on inventions to future generations and improve our problem-solving ability. Throughout most of human history, we were hunter-gatherers, and our brains are engineered accordingly. The author has a jaundiced view of our modern technological society, which, he writes, encourages quick, rash judgments. We fail to spend the time needed to develop thorough mastery of a subject. Greene writes that every human is “born unique,” with specific potential that we can develop if we listen to our inner voice. He offers many interesting but tendentious examples to illustrate his theory, including Einstein, Darwin, Mozart and Temple Grandin. In the case of Darwin, Greene ignores the formative intellectual influences that shaped his thought, including the discovery of geological evolution with which he was familiar before his famous voyage. The author uses Grandin's struggle to overcome autistic social handicaps as a model for the necessity for everyone to create a deceptive social mask.

Readers unfamiliar with the anecdotal material Greene presents may find interesting avenues to pursue, but they should beware of the author's quirky, sometimes misleading brush-stroke characterizations.

Pub Date: Nov. 13, 2012

ISBN: 978-0-670-02496-4

Page Count: 320

Publisher: Viking

Review Posted Online: Sept. 12, 2012

Kirkus Reviews Issue: Oct. 1, 2012

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