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MAGISTERIUM

Rushed worldbuilding and romance by peer pressure undercut any excitement the occasional battle might engender.

What could have been an interesting exploration of the conflict between science and magic instead devolves into a choice based simply on who has the bigger bombs.

Sixteen-year-old Glenn is a genius computer engineer torn between the desire to travel into deep space and the need to care for her increasingly unstable father. Perhaps it’s this tantalizing beginning that creates such disjunction once this tale turns out to be just one more story of a chosen girl with an inborn destiny. It seems that the Rift that destroyed so much of Earth in the year 2023 wasn’t a natural phenomenon after all. Instead, deep in the Rift lies a magical land, the Magisterium. There, quelle surprise, Glenn learns she has a dark magical heritage. The land calls out for a savior, but whom can Glenn trust? While she deals with her own developing magical powers and the possible betrayal of Kevin, her best friend and erstwhile beau, Glenn fights in a sudden and fairly inexplicable war that has descended upon the Magisterium. In fantasyland, Glenn’s apparently genius-level skills at engineering lie undeveloped and unmentioned. Even her name changes, the “Glenn” (perhaps evoking astronaut John Glenn) replaced with the over-the-top fairy-tale name “Glennora Amantine.” “You’re a scientist,” Kevin tells Glenn. “Tell me you don’t want to understand....” Would that she did, but there’s no thoughtful consideration here.

Rushed worldbuilding and romance by peer pressure undercut any excitement the occasional battle might engender. (Fantasy. 12-14)

Pub Date: Oct. 1, 2012

ISBN: 978-0-545-29018-0

Page Count: 320

Publisher: Scholastic

Review Posted Online: Aug. 14, 2012

Kirkus Reviews Issue: Sept. 15, 2012

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I HAVE A BAD FEELING ABOUT THIS

Without that frame, this would have been a fine addition to the wacked-out summer-camp subgenre.

Survival camp? How can you not have bad feelings about that?

Sixteen-year-old nerd (or geek, but not dork) Henry Lambert has no desire to go to Strongwoods Survival Camp. His father thinks it might help Henry man up and free him of some of his odd phobias. Randy, Henry’s best friend since kindergarten, is excited at the prospect of going thanks to the camp’s promotional YouTube video, so Henry relents. When they arrive at the shabby camp in the middle of nowhere and meet the possibly insane counselor (and only staff member), Max, Henry’s bad feelings multiply. Max tries to train his five campers with a combination of carrot and stick, but the boys are not athletes, let alone survivalists. When a trio of gangsters drops in on the camp Games to try to collect the debt owed by the owner, the boys suddenly have to put their skills to the test. Too bad they don’t have any—at all. Strand’s summer-camp farce is peopled with sarcastic losers who’re chatty and wry. It’s often funny, and the gags turn in unexpected directions and would do Saturday Night Live skits proud. However, the story’s flow is hampered by an unnecessary and completely unfunny frame that takes place during the premier of the movie the boys make of their experience. The repeated intrusions bring the narrative to a screeching halt.

Without that frame, this would have been a fine addition to the wacked-out summer-camp subgenre. (Fiction. 12-14)

Pub Date: March 1, 2014

ISBN: 978-1-4022-8455-7

Page Count: 256

Publisher: Sourcebooks Fire

Review Posted Online: Jan. 14, 2014

Kirkus Reviews Issue: Feb. 1, 2014

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TRASH

In an unnamed country (a thinly veiled Philippines), three teenage boys pick trash for a meager living. A bag of cash in the trash might be—well, not their ticket out of poverty but at least a minor windfall. With 1,100 pesos, maybe they can eat chicken occasionally, instead of just rice. Gardo and Raphael are determined not to give any of it to the police who've been sniffing around, so they enlist their friend Rat. In alternating and tightly paced points of view, supplemented by occasional other voices, the boys relate the intrigue in which they're quickly enmeshed. A murdered houseboy, an orphaned girl, a treasure map, a secret code, corrupt politicians and 10,000,000 missing dollars: It all adds up to a cracker of a thriller. Sadly, the setting relies on Third World poverty tourism for its flavor, as if this otherwise enjoyable caper were being told by Olivia, the story's British charity worker who muses with vacuous sentimentality on the children that "break your heart" and "change your life." Nevertheless, a zippy and classic briefcase-full-of-money thrill ride. (Thriller. 12-14)

Pub Date: Oct. 12, 2010

ISBN: 978-0-385-75214-5

Page Count: 240

Publisher: David Fickling/Random

Review Posted Online: Aug. 31, 2010

Kirkus Reviews Issue: Sept. 15, 2010

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