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THE DISTANCE TO HOME

The life-and-death themes are thought-provoking, but readers may love the book even more for its many digressions.

Baseball, both minor league and Little League, forms the throughline for this exploration of grief.

Pitcher Quinnen Donnelly is reluctant to go back to playing baseball because she’s still mourning her sister, Haley, who died nine months ago; her family’s decision to board a player for the local minor league team, the Bandits, may provide welcome distraction. The book shifts back and forth in time. Some chapters take place the summer before the death, and some are set in the present. Haley is such an appealing character that readers may mourn her, too. But the unusual structure creates an odd effect: the story seems to be counting down, over the length of the book, to Haley’s death. This generates suspense, but during the slower passages, readers may wonder, guiltily, how soon it’ll happen. They might be more engaged by other characters, like Quinnen’s friend Hector, a Bandits player from the Dominican Republic, who’s going through a slump. There’s also Brandon, the extremely blond, extremely tan, extremely arrogant player who stays with the Donnellys. Their plotlines are less predictable than the somber main story. Bishop is often ambiguous about race, though Hector is described as having “dark brown skin”; the cover illustration reveals Quinnen to be white.

The life-and-death themes are thought-provoking, but readers may love the book even more for its many digressions. (baseball glossary) (Fiction. 8-12)

Pub Date: June 28, 2016

ISBN: 978-1-101-93871-3

Page Count: 240

Publisher: Knopf

Review Posted Online: March 15, 2016

Kirkus Reviews Issue: April 1, 2016

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LAST DAY ON MARS

From the Chronicle of the Dark Star series , Vol. 1

Enigmatic enemies, sabotage, space travel, and short, bone-wracking bits of time travel make for a banging adventure.

All remaining humans are leaving Mars for a distant planet, but departure day goes sideways.

The “burning husk” of Earth fell into the sun five years ago, and Mars is about to become uninhabitable. The Scorpius leaves today with the last 100 million passengers. Thirteen-year-old Liam’s sad to go: he was born on Mars and identifies as a Martian, unconcerned that his Earth heritage is “Thai, Irish, Nigerian, Texan, and like ten more.” His parents and his friend Phoebe’s parents are rushing the final research for terraforming their destination planet when a radioactive explosion, complete with mushroom cloud, blows the lab to bits. The Scorpius departs with Liam’s sister and the 100 million aboard, leaving Liam, Phoebe, and a highly skilled robot functionally alone (their parents are alive but unconscious)—can they catch the Scorpius? Emerson’s story is fast, exciting, and terrifying, involving spacecraft of many sizes, travel through space, more explosions, an alien gadget that shows Liam the near future (and that extraterrestrials exist! Humans hadn’t known), and some shadowy characters. Who’s the blue ET chronologist murdered in Scene 1? Who’s trying to exterminate humankind, and why? How many unrelated ET groups are out there? A stunning reveal at the end will leave readers gasping for the next installment.

Enigmatic enemies, sabotage, space travel, and short, bone-wracking bits of time travel make for a banging adventure. (Science fiction. 9-12)

Pub Date: Feb. 14, 2017

ISBN: 978-0-06-230671-5

Page Count: 336

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Nov. 15, 2016

Kirkus Reviews Issue: Dec. 1, 2016

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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