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THE CLOAK SOCIETY

From the Cloak Society series , Vol. 1

Familiar superhero/supervillain tropes are positively shoveled into a tale that has enough psychological complexity to...

A young supervillain-in-training develops qualms of conscience in this deceptively earnest debut.

After 10 years of lying low following a devastating defeat by the Rangers of Justice, the nefarious Cloak Society is ready for a rematch—but Alex, 12-year-old member of the Cloak's Beta Team, is suddenly having doubts. For one thing, his telekinetic power seems more suitable for no-hands origami than heavy lifting. For another, his telepathic mother, Shade, and the rest of Cloak's older generation appear to have more up their sleeves than simple domination of Sterling City, Texas. Most disturbing of all, though, encounters in battle and at the mall with shape-changing Junior Ranger Kirbie have left Alex unsure of his true capacity for evil. Along with outfitting both super factions with appropriately cool powers, names, costumes and lairs, Kraatz slips in further cultural enrichment with sly references to game theory, Shakespeare and true crimes. Unsurprisingly, the climactic fray forces members of both junior squads to become reluctant allies—and also leaves enough loose ends to fuel a sequel or six.

Familiar superhero/supervillain tropes are positively shoveled into a tale that has enough psychological complexity to please readers who have not overdosed on this subgenre. (Fantasy. 11-13)

Pub Date: Oct. 2, 2012

ISBN: 978-0-06-209547-3

Page Count: 288

Publisher: Harper/HarperCollins

Review Posted Online: July 24, 2012

Kirkus Reviews Issue: Sept. 1, 2012

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WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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THE FOWL TWINS

From the Fowl Twins series , Vol. 1

Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business.

With their big brother Artemis off to Mars, 11-year-old twins Myles and Beckett are swept up in a brangle with murderous humans and even more dangerous magical creatures.

Unsurprisingly, the fraternal Irish twins ultimately prove equal to the challenge—albeit with help from, Colfer as omniscient narrator admits early on, a “hugely improbable finale.” Following the coincidental arrival on their island estate of two denizens of the subterranean fairy realm in the persons of a tiny but fearsome troll and a “hybrid” pixie-elf, or “pixel,” police trainee, the youngest Fowls immediately find themselves in the sights of both Lord Teddy Bleedham-Drye, a ruthless aristocrat out to bag said troll for its immorality-conferring venom, and Sister Jeronima Gonzalez-Ramos de Zárate, black-ops “nunterrogation” and knife specialist for ACRONYM, an intergovernmental fairy-monitoring organization. Amid the ensuing whirl of captures, escapes, trickery, treachery, and gunfire (none of which proves fatal…or at least not permanently), the twins leverage their complementary differences to foil and exasperate both foes: Myles being an Artemis mini-me who has dressed in black suits since infancy and loves coming up with and then “Fowlsplaining” his genius-level schemes; and Beckett, ever eager to plunge into reckless action and nearly nonverbal in English but with an extraordinary gift for nonhuman tongues. In the end they emerge triumphant, though threatened with mind wipe if they ever interfere in fairy affairs again. Yeah, right. Human characters seem to be default white; “hybrid” is used to describe nonhuman characters of mixed heritage.

Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business. (Fantasy. 11-13)

Pub Date: Nov. 5, 2019

ISBN: 978-1-368-04375-5

Page Count: 368

Publisher: Disney-Hyperion

Review Posted Online: July 13, 2019

Kirkus Reviews Issue: Aug. 1, 2019

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