Comfortably typical kids on the cusp fumble toward coming-of-age with the odd cryptid and charging boar for thrills.

UNCERTAIN SUMMER

Four young people stumble into both danger and adolescence while searching for Bigfoot near their East Texas town.

News of a million-dollar prize for good pictures or video prompts preteen spark plug and narrator Everdil, armed with a new digital camera, to enlist her 13-year-old brother, Emmett, and schoolmate Tim in “Team Bigfoot.” Complications begin at once when Shawna, a former best friend who had moved away and cut ties, appears on her doorstep looking glamorous in makeup and showy clothes to join in the hunt. Anderson places her white quartet in Uncertain—a real hamlet with a history of Bigfoot sightings—and populates the nearby woods with hazards ranging from snakes and feral pigs to Swamp Sam, a local eccentric whose paranoid delusions have, it turns out, entered a new and scary phase. So, while Everdil pulls and pushes her way through evolving relationships with Tim, Shawna, and Emmett (a jock on his way to becoming an expert chef), the ongoing search moves toward a climax as harrowing and, nearly, tragic as it is revelatory. Finished illustrations not seen.

Comfortably typical kids on the cusp fumble toward coming-of-age with the odd cryptid and charging boar for thrills. (Fiction. 11-13)

Pub Date: Sept. 1, 2017

ISBN: 978-1-944821-24-1

Page Count: 224

Publisher: Children's Brains are Yummy Books

Review Posted Online: June 14, 2017

Kirkus Reviews Issue: July 1, 2017

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Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business.

THE FOWL TWINS

From the Fowl Twins series , Vol. 1

With their big brother Artemis off to Mars, 11-year-old twins Myles and Beckett are swept up in a brangle with murderous humans and even more dangerous magical creatures.

Unsurprisingly, the fraternal Irish twins ultimately prove equal to the challenge—albeit with help from, Colfer as omniscient narrator admits early on, a “hugely improbable finale.” Following the coincidental arrival on their island estate of two denizens of the subterranean fairy realm in the persons of a tiny but fearsome troll and a “hybrid” pixie-elf, or “pixel,” police trainee, the youngest Fowls immediately find themselves in the sights of both Lord Teddy Bleedham-Drye, a ruthless aristocrat out to bag said troll for its immorality-conferring venom, and Sister Jeronima Gonzalez-Ramos de Zárate, black-ops “nunterrogation” and knife specialist for ACRONYM, an intergovernmental fairy-monitoring organization. Amid the ensuing whirl of captures, escapes, trickery, treachery, and gunfire (none of which proves fatal…or at least not permanently), the twins leverage their complementary differences to foil and exasperate both foes: Myles being an Artemis mini-me who has dressed in black suits since infancy and loves coming up with and then “Fowlsplaining” his genius-level schemes; and Beckett, ever eager to plunge into reckless action and nearly nonverbal in English but with an extraordinary gift for nonhuman tongues. In the end they emerge triumphant, though threatened with mind wipe if they ever interfere in fairy affairs again. Yeah, right. Human characters seem to be default white; “hybrid” is used to describe nonhuman characters of mixed heritage.

Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business. (Fantasy. 11-13)

Pub Date: Nov. 5, 2019

ISBN: 978-1-368-04375-5

Page Count: 368

Publisher: Disney-Hyperion

Review Posted Online: July 14, 2019

Kirkus Reviews Issue: Aug. 1, 2019

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This weave of perceptive, well-told tales wears its agenda with unusual grace.

WAR STORIES

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 8, 2020

Kirkus Reviews Issue: May 1, 2020

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