edited by John Joseph Adams ‧ RELEASE DATE: Feb. 7, 2012
Plenty of sword work and old-style action-adventure, with the occasional clever spin.
Fourteen swashbuckling new adventures extend the exploits of John Carter and his descendants on Edgar Rice Burroughs’ version of the Red Planet.
Poised to catch any wave of interest (or at least publicity) that may come along with the release of the film John Carter, the collection features the eponymous Civil War vet and other characters from the original series facing a typical array of multi-legged monsters, multi-armed warriors, defeated adversaries rising again and weird remnants of ancient science. Highlights include: Tarzan walk-ons in stories by Peter S. Beagle and S.M. Stirling; an account of a drunken thoat-lifting contest in Garth Nix’s hilarious “Sidekick of Mars” that somehow never made it into the canon; a tale from Chris Claremont that transplants Carter, Dejah Thoris and Tars Tarkas to Jasoom (Earth); and the valedictory “Death Song of Dwar Guntha,” (Jonathan Maberry) about one last great battle before planet-wide peace breaks out. Written in prose that evokes the sweep of the originals (“And as the moons sailed through the black ocean of the sky, John Carter, Warlord of all Barsoom, sang of the last charge of the great Free Riders. And such a tale it was….”) and with a full page image of a well-armed (in more ways than one), often scantily clad figure in each, these pay fitting tribute to a gifted pulp writer.
Plenty of sword work and old-style action-adventure, with the occasional clever spin. (foreword by Tamora Pierce, story introductions, author bios, Barsoomian Gazetteer) (Science fiction short stories. 11-13)Pub Date: Feb. 7, 2012
ISBN: 978-1-4424-2029-8
Page Count: 256
Publisher: Simon & Schuster
Review Posted Online: Jan. 3, 2012
Kirkus Reviews Issue: Jan. 15, 2012
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edited by Victor LaValle & John Joseph Adams
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edited by Karen Joy Fowler ; series editor: John Joseph Adams
by Nnedi Okorafor ‧ RELEASE DATE: April 14, 2011
Who can't love a story about a Nigerian-American 12-year-old with albinism who discovers latent magical abilities and saves the world? Sunny lives in Nigeria after spending the first nine years of her life in New York. She can't play soccer with the boys because, as she says, "being albino made the sun my enemy," and she has only enemies at school. When a boy in her class, Orlu, rescues her from a beating, Sunny is drawn in to a magical world she's never known existed. Sunny, it seems, is a Leopard person, one of the magical folk who live in a world mostly populated by ignorant Lambs. Now she spends the day in mundane Lamb school and sneaks out at night to learn magic with her cadre of Leopard friends: a handsome American bad boy, an arrogant girl who is Orlu’s childhood friend and Orlu himself. Though Sunny's initiative is thin—she is pushed into most of her choices by her friends and by Leopard adults—the worldbuilding for Leopard society is stellar, packed with details that will enthrall readers bored with the same old magical worlds. Meanwhile, those looking for a touch of the familiar will find it in Sunny's biggest victories, which are entirely non-magical (the detailed dynamism of Sunny's soccer match is more thrilling than her magical world saving). Ebulliently original. (Fantasy. 11-13)
Pub Date: April 14, 2011
ISBN: 978-0-670-01196-4
Page Count: 352
Publisher: Viking
Review Posted Online: March 28, 2011
Kirkus Reviews Issue: March 15, 2011
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by Michael Scott ‧ RELEASE DATE: May 22, 2012
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts...
Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them).
Multiple plotlines—some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes—come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city’s downtrodden “humani” population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other “shadowrealms” are spun off.
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)Pub Date: May 22, 2012
ISBN: 978-0-385-73535-3
Page Count: 528
Publisher: Delacorte
Review Posted Online: May 29, 2012
Kirkus Reviews Issue: June 15, 2012
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by Michael Scott ; adapted by Nicole Andelfinger ; illustrated by Chris Chalik
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