THE WINNERS GUIDE TO DICE by John Savage

THE WINNERS GUIDE TO DICE

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KIRKUS REVIEW

For those Nathan Detroits who want to roll them ivories, or seem to be shirtless after doing so, herein sound, sane advice (assuming the vagaries of chance allow for it at all). For the benefit of the tyro, craps is more than 7's: consider the bets -- pass, don't pass, come, don't come, Big 6, Big 8, place, field, hardways, any 7, any crap, proposition, right, and wrong. Which bets does Lady Luck favor? How do the odds affect the wager? Savage hazards his reasoned views. But, he insists, more than luck and skill are involved: the dice must be warmed, the table must be hot, the superstitions (he can't prove it, but maybe telekinesis?) must be respected. If you listen to him, your elbow shaking will probably be rewarded, the casinos will like you (you help attract the suckers), and they may stake you on junkets. Cube casters will find this valuable.

Pub Date: Sept. 1st, 1974
Publisher: Grosset & Dunlap