adapted by John Yeoman & illustrated by Quentin Blake ‧ RELEASE DATE: Dec. 1, 1998
Nine tales from as many countries, tenuously linked by the presence of magical items or transformations, and illustrated with Blake’s characteristically energetic ink and wash sketches. Aside from a version of the title story which appeared in picture-book form as The Three Princes (1994) by Eric Kimmel, the stories will be new to young readers. They feature an appetizing array of monsters, mysterious strangers, and beautiful maidens, but often less than heroic male leads—e.g., the collection opens with a king who sets his queen adrift on a river for being argumentative, and closes with a tale from Iraq in which an old man abandons his termagant first wife, then later uses the threat of her presence to frighten away an angry Jinni. Blake reinforces the light, sometimes wicked humor here, but Yeoman’s unsourced, generic retellings seldom show the range of mood or the command of language displayed in Geraldine McCaughrean’s “metal” collections (The Bronze Cauldron, p. 661, etc.) (Folklore. 9-11)
Pub Date: Dec. 1, 1998
ISBN: 1-85793-879-8
Page Count: 92
Publisher: Pavilion/Trafalgar
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Nov. 15, 1998
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by John Yeoman ; illustrated by Quentin Blake
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by Emanuele Luzzati ; illustrated by Quentin Blake ; translated by John Yeoman
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by Vashti Hardy ; illustrated by George Ermos ‧ RELEASE DATE: March 17, 2020
A kid adventurer with a disability makes this steampunk offering stand out.
Orphaned twins, an adventurer dad lost to an ice monster, and an airship race around the world.
In Lontown, 12-year-old twins Arthur and Maudie learn that their explorer father has gone missing on his quest to reach South Polaris, the crew of his sky-ship apparently eaten by monsters. As he’s accused of sabotage, their father’s property is forfeit. The disgraced twins are sent off to live in a garret in a scene straight out of an Edwardian novel à la A Little Princess. Maudie has the consolation of her engineering skills, but all Arthur wants is to be an adventurer like his father. A chance to join Harriet Culpepper’s journey to South Polaris might offer excitement and let him clear his father’s name—if only he can avoid getting eaten by intelligent ice monsters. Though some steampunk set dressing is appropriately over-the-top (such as a flying house, thinly depicted but charming), adaptive tools for Arthur’s disability are wonderfully realistic. His iron arm is a standard, sometimes painful passive prosthesis. The crew adapts the airship galley for Arthur’s needs, even creating a spiked chopping board. Off the ship, Arthur and Maudie meet people and animals in vignettes that are appealingly rendered but slight. Harriet teaches the white twins respect for the cultures they encounter on these travels, though they are never more than observers of non-Lontowners’ different ways.
A kid adventurer with a disability makes this steampunk offering stand out. (Steampunk. 9-11)Pub Date: March 17, 2020
ISBN: 978-1-324-00564-3
Page Count: 352
Publisher: Norton Young Readers
Review Posted Online: Dec. 7, 2019
Kirkus Reviews Issue: Jan. 1, 2020
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by Vashti Hardy ; illustrated by George Ermos
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by Vashti Hardy ; illustrated by George Ermos
by Dan Gutman ‧ RELEASE DATE: March 2, 2021
Funny, scary in the right moments, and offering plenty of historical facts.
Catfished…by a ghost!
Harry Mancini, an 11-year-old White boy, was born and lives in Harry Houdini’s house in New York City. It’s no surprise, then, that he’s obsessed with Houdini and his escapology. Harry and his best friend, Zeke, are goofing around in some particularly stupid ways (“Because we’re idiots,” Zeke explains later) when Harry hits his head. In the aftermath of a weeklong coma, Harry finds a mysterious gift: an ancient flip phone that has no normal phone service but receives all-caps text messages from someone who identifies himself as “HOUDINI.” Harry is wary of this unseen stranger, like any intelligently skeptical 21st-century kid, but he’s eventually convinced: His phone friend is the real deal. So when Houdini asks Harry to try one of his greatest tricks, Harry agrees. Harry—so full of facts about Houdini that he litters his storytelling with infodumps, making him an enthusiastic tour guide to Houdini’s life—is easily tricked by his supportive-seeming hero. Harry, Zeke, and Houdini are all just the right amount of snarky, and while Harry’s terrifying adventure has an occasionally inconsistent voice, the humor and tension make this an appealing page-turner. Archival photographs of Harry Houdini make the ghostly visitation feel closer. Zeke is Black, and Harry Houdini, as he was in life, is a White Jewish immigrant.
Funny, scary in the right moments, and offering plenty of historical facts. (historical note, bibliography) (Supernatural adventure. 9-11)Pub Date: March 2, 2021
ISBN: 978-0-8234-4515-8
Page Count: 224
Publisher: Holiday House
Review Posted Online: Jan. 26, 2021
Kirkus Reviews Issue: Feb. 15, 2021
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by Dan Gutman ; illustrated by Allison Steinfeld
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by Dan Gutman ; illustrated by Jim Paillot
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