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DAY OF THE ASSASSINS

A JACK CHRISTIE NOVEL

Rival groups of time machine–equipped scientists duke it out for the loyalty of a teenager in this clumsy series opener. Caught between a residual bond with his brilliant but absent father—who, thanks to “computer simulations,” believes that preventing the assassination of Archduke Ferdinand will head off the First World War, and the entirely plausible view of his father’s erstwhile organization VIGIL that any meddling with the past is too dangerous—Jack travels back to 1914, makes his way across Europe by various unlikely means and finds himself standing near the assassin at the crucial moment. O’Brien folds in actual participants and even period photos for historical verisimilitude, but doesn’t even try to match that with credible time-travel gear or effects. In addition, he allows the “Do Not Disturb the Past” VIGIL party to litter the 1914 scenery with modern weapons and other anachronisms without an apparent second thought and in similarly plot-driven fashion trots in massive contrivances to keep Jack free and alive. A fast-paced debut with plenty of cartoon-style violence, but the time travel never gets beyond being a convenient MacGuffin. (Fantasy. 11-13)

Pub Date: Oct. 1, 2009

ISBN: 978-0-7636-4595-3

Page Count: 224

Publisher: Templar/Candlewick

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 1, 2009

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THE MYSTERIOUS BENEDICT SOCIETY

From the Mysterious Benedict Society series , Vol. 1

Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and...

Running long but hung about with cantrips to catch clever readers, Stewart’s children’s debut pits four exceptional youngsters, plus a quartet of adult allies, against a deranged inventor poised to inflict an involuntary “Improvement” on the world. Recruited by narcoleptic genius Mr. Benedict through a set of subtle tests of character, Reynie, Sticky, Kate and Constance are dispatched to the Learning Institute for the Very Enlightened to find out how its brilliant founder, Ledroptha Curtain, is sending out powerful mental messages that are sowing worldwide discord. Gifted with complementary abilities that range from Reynie’s brilliance with detail to Constance’s universally infuriating contrariness, the four pursue their investigation between seemingly nonsensical lessons and encounters with sneering upper-class “Executives,” working up to a frantic climax well-stocked with twists and sudden reversals.  Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and comedy sly and gross, this Lemony Snicket–style outing sprouts hooks for hearts and minds both—and, appropriately, sample pen-and-ink illustrations that look like Brett Helquist channeling Edward Gorey. (Fantasy. 11-13)

Pub Date: March 1, 2007

ISBN: 0-316-05777-0

Page Count: 496

Publisher: Megan Tingley/Little, Brown

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 1, 2007

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WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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