by Jonathan Hennessey ; illustrated by Jack McGowan ‧ RELEASE DATE: Oct. 3, 2017
Full of interesting information and insight, but nongamers may bog down in the details.
The popular progression of video games as rendered in graphic narrative.
The subject would seem to be a natural for the comic-book treatment, which can show as well as tell, but the contextual expanse here and the narrative tone result in a work that is less breezy and playful than one might anticipate. Hennessey (The Comic Book Story of Beer: The World's Favorite Beverage from 7000 B.C. to Today's Craft Brewing Revolution, 2015, etc.) and McGowan introduce readers to Japanese history and culture, which, along with World War II (and its emerging technology), the Cold War, the space race, science fiction, and the emergence of the home computer and the internet, they view as essential to their story. The result is a very ambitious history, more than most in this format, which doesn’t even reach Pong until it is almost halfway through and in which Nintendo doesn’t emerge until nearly the end. Hennessey’s previous work includes graphic treatments of The United States Constitution (2008), The Gettysburg Address (2013), and Alexander Hamilton (2017), and his method includes spotlight chapters on major figures in the development of gaming, most unknown outside the video game industry. The author and illustrator show how video games developed from their pre-computer incarnations through their popularity in arcades through advancements in special effects and portability. They explain how hackers pushed the technology of gaming forward, how devices developed for war craft found their way into game craft, and how rivalries among and within corporations have turned competitively vicious. The book ends with speculation about how virtual reality technology and corporate data collection might continue to inform not only the world of gaming, but the world at large.
Full of interesting information and insight, but nongamers may bog down in the details.Pub Date: Oct. 3, 2017
ISBN: 978-0-399-57890-8
Page Count: 192
Publisher: Ten Speed Press
Review Posted Online: July 2, 2017
Kirkus Reviews Issue: Aug. 1, 2017
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by Jonathan Hennessey illustrated by Aaron McConnell
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by Jonathan Hennessey & illustrated by Aaron McConnell
by Harvey Pekar & Heather Roberson & illustrated by Ed Piskor ‧ RELEASE DATE: June 26, 2007
Reads more often like a lecture than a graphic novel.
This illustrated peace polemic and lesson in international relations is often educational but only occasionally engaging.
The unusual collaboration teams Roberson, formerly a peace-studies major at Berkeley, with artist Piskor and writer Pekar, who established his reputation through graphic memoir (and whose American Splendor series inspired the well-received film). More recently, Pekar has been telling stories other than his (Ego and Hubris, 2006, etc.), and here he recounts a student research trip taken by Roberson to discover how Macedonia was able to avoid the civil war and ethnic cleansing that had beset so much of what was formerly Yugoslavia. The challenge is to convey the complexities of the situation in graphic form, which amounts to large stretches of Roberson engaging in debate or explanatory dialogue. In the first part, a boyfriend seems there only to serve as a sounding board, allowing Roberson to expound on the history of the Balkans and the peacekeeping efforts in Macedonia. After Roberson decides to go on a quixotic mission to Macedonia for thesis research, the boyfriend drops out of the picture, without explanation. Her travel adventures make for livelier reading, as she becomes frustrated with men hitting on her and a hotel clerk trying to cheat her, while absorbing as much of the culture as she can, forging strong friendships and learning how Macedonia has been able to avoid the fate of its neighbors. The narrative doesn’t whitewash the situation. The Macedonians aren’t necessarily more noble than anyone else, and the ethnic tensions with Albanians threaten the same sort of strife as has torn neighboring Croatia, Bosnia and Kosovo. Yet the Macedonians have remained committed to war prevention, rather than using the threat of war as a means of sustaining peace. Though there’s a lot of personality in Piskor’s illustrations, a picture plainly isn’t worth a thousand words in this text-heavy work (that ends with an all-text epilogue, presumably written by Roberson).
Reads more often like a lecture than a graphic novel.Pub Date: June 26, 2007
ISBN: 978-0-345-49899-1
Page Count: 160
Publisher: Villard
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: May 15, 2007
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by Harvey Pekar & illustrated by JT Waldman
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by Harvey Pekar illustrated by Summer McClinton
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adapted by Harvey Pekar and edited by Paul Buhle
by Will Eisner ; edited by Denis Kitchen ‧ RELEASE DATE: Oct. 1, 2007
Life in all its bittersweet richness, depicted by a master who learned from the more personally revelatory work by younger...
Posthumous collection commemorates the pioneering cartoonist who gave his name to the comic industry’s top annual awards, the Eisners.
<\b>Revered by both his comic-strip peers and the legions of graphic novelists he inspired, Eisner (Will Eisner’s New York: Life in the Big City, 2006, etc.) never felt as comfortable with personal revelation in his narratives as many of the younger memoirists who followed his lead. Thus, the subtitle is only partially accurate. Only “The Dreamer” and “The Day I Became a Professional” make direct reference to Eisner’s prodigious career, and editor Denis Kitchen had to annotate the former to provide the real names of the pseudonymous characters. The longest piece, “To the Heart of the Storm,” is perhaps the most ambitious and overtly autobiographical, detailing the reminiscences of a young soldier on a troop train about the anti-Semitism he and his family have encountered. Yet the flashbacks aren’t presented in chronological order, and neither are these stories, though they’re the closest thing to a graphic autobiography ever published under Eisner’s name. They’re presented in the order he created them, with the first story, “A Sunset in Sunshine City,” providing an allegory of the artist’s twilight years in its tale of the reluctant retirement and relocation of a shopkeeper who has spent all his life in New York. The remaining selection, “The Name of the Game,” features a thinly fictionalized biography of Eisner’s wife’s family. This volume draws far more on personal experience than was usual in such earlier works as The Spirit, but it’s telling that the title is Life, in Pictures rather than “my life.”
Life in all its bittersweet richness, depicted by a master who learned from the more personally revelatory work by younger generations who were profoundly influenced by him.Pub Date: Oct. 1, 2007
ISBN: 978-0-393-06107-9
Page Count: 496
Publisher: Norton
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Aug. 15, 2007
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by Will Eisner illustrated by Will Eisner edited by Josh O'Neill Josh O'Neill Chris Stevens
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by Will Eisner
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