A game night provides an avenue for pushing past social anxiety.
Amy would much prefer to be nose-deep in a good detective novel than socializing with her peers. Although she and her therapist work on strategies to help her calm down in panic-inducing situations and to step out of her comfort zone, things like class presentations send her spiraling. So she’s surprised when classmate Reagan invites her to a murder mystery–themed birthday party with three other schoolmates. As the game begins, Amy finds freedom in the detective work and in her assigned character, scientist Millie Morgan (“If I mess up or act weird, it can just be part of Millie’s storyline,” she reasons). As the group looks for clues, Amy speaks up and finds herself leading the investigation. Though the experience isn’t without its challenges, it’s ultimately positive and rings true, and Evans realistically conveys Amy’s anxiety symptoms. And readers will have a blast solving the mystery. Reminiscent of Raina Telgemeier’s or Remy Lai’s work, Bell’s cartoon illustrations establish the mood effectively. The costumes, palette, and setting fluctuate; when the game’s on, Amy and the other girls resemble their characters and seem to truly be exploring an old-timey manor. Panel backgrounds turn gray when Amy’s thoughts become overwhelming. The party guests are a sympathetic bunch and easily accept Amy’s sharing of her diagnosis. Amy has pale skin and black hair; the other kids vary in skin tone.
Both an enticing mystery and a satisfying emotional journey.
(Graphic mystery. 8-13)