by Kate Hannigan ; illustrated by Patrick Spaziante ‧ RELEASE DATE: Aug. 6, 2019
Puzzles readers can solve are the icing on this cake.
Superheroes, spies, puzzle solvers—or all three?
It’s World War II, and Zenobia, Black Cat, and the other superheroes vanished from the streets of Philadelphia a couple of years ago. Josie, a white Irish immigrant, is despairing, with a war on and her beloved heroes all missing. At least Josie can do her part for the war effort, since a call has gone out for puzzle-solving and mathematically inclined kids. Just when it looks like Josie won’t be able to help—are her excellent ciphering skills going to be ignored just because she’s a girl?—a mysterious woman solicits the help of Josie and two other puzzler girls: Akiko, a Japanese-American girl whose family is in an internment camp, and Mae, a black girl whose grandmother is a librarian, both also cipher- and comics-loving superhero fans. And somehow, when the three of them get together, they have powers! Like the heroes of their favorite comics, the girls whoosh through the skies, caped rescuers fighting Nazis. Along the way they meet and rescue the women who are the first computer programmers. Mae and Akiko encounter a smidgen of racism, although far, far milder than accuracy would call for; this is a superhero/puzzling/Nazi-thwarting tale, not historical fiction. With interwoven action sequences told in comics panels, the tale has the exciting pace of a superhero adventure.
Puzzles readers can solve are the icing on this cake. (historical note, further resources) (Historical fantasy. 9-11)Pub Date: Aug. 6, 2019
ISBN: 978-1-5344-3911-5
Page Count: 336
Publisher: Aladdin
Review Posted Online: April 9, 2019
Kirkus Reviews Issue: May 1, 2019
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by Candace Fleming ; illustrated by Mark Fearing ‧ RELEASE DATE: Sept. 26, 2017
It’s not the first time old Ben has paid our times a call, but it’s funny and free-spirited, with an informational load that...
Antics both instructive and embarrassing ensue after a mysterious package left on their doorstep brings a Founding Father into the lives of two modern children.
Summoned somehow by what looks for all the world like an old-time crystal radio set, Ben Franklin turns out to be an amiable sort. He is immediately taken in hand by 7-year-old Olive for a tour of modern wonders—early versions of which many, from electrical appliances in the kitchen to the Illinois town’s public library and fire department, he justly lays claim to inventing. Meanwhile big brother Nolan, 10, tags along, frantic to return him to his own era before either their divorced mom or snoopy classmate Tommy Tuttle sees him. Fleming, author of Ben Franklin’s Almanac (2003) (and also, not uncoincidentally considering the final scene of this outing, Our Eleanor, 2005), mixes history with humor as the great man dispenses aphorisms and reminiscences through diverse misadventures, all of which end well, before vanishing at last. Following a closing, sequel-cueing kicker (see above) she then separates facts from fancies in closing notes, with print and online leads to more of the former. To go with spot illustrations of the evidently all-white cast throughout the narrative, Fearing incorporates change-of-pace sets of sequential panels for Franklin’s biographical and scientific anecdotes. Final illustrations not seen.
It’s not the first time old Ben has paid our times a call, but it’s funny and free-spirited, with an informational load that adds flavor without weight. (Graphic/fantasy hybrid. 9-11)Pub Date: Sept. 26, 2017
ISBN: 978-1-101-93406-7
Page Count: 240
Publisher: Schwartz & Wade/Random
Review Posted Online: May 9, 2017
Kirkus Reviews Issue: June 1, 2017
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by Candace Fleming ; illustrated by Eric Rohmann
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by Candace Fleming ; illustrated by Eric Rohmann
by Vashti Hardy ; illustrated by George Ermos ‧ RELEASE DATE: March 17, 2020
A kid adventurer with a disability makes this steampunk offering stand out.
Orphaned twins, an adventurer dad lost to an ice monster, and an airship race around the world.
In Lontown, 12-year-old twins Arthur and Maudie learn that their explorer father has gone missing on his quest to reach South Polaris, the crew of his sky-ship apparently eaten by monsters. As he’s accused of sabotage, their father’s property is forfeit. The disgraced twins are sent off to live in a garret in a scene straight out of an Edwardian novel à la A Little Princess. Maudie has the consolation of her engineering skills, but all Arthur wants is to be an adventurer like his father. A chance to join Harriet Culpepper’s journey to South Polaris might offer excitement and let him clear his father’s name—if only he can avoid getting eaten by intelligent ice monsters. Though some steampunk set dressing is appropriately over-the-top (such as a flying house, thinly depicted but charming), adaptive tools for Arthur’s disability are wonderfully realistic. His iron arm is a standard, sometimes painful passive prosthesis. The crew adapts the airship galley for Arthur’s needs, even creating a spiked chopping board. Off the ship, Arthur and Maudie meet people and animals in vignettes that are appealingly rendered but slight. Harriet teaches the white twins respect for the cultures they encounter on these travels, though they are never more than observers of non-Lontowners’ different ways.
A kid adventurer with a disability makes this steampunk offering stand out. (Steampunk. 9-11)Pub Date: March 17, 2020
ISBN: 978-1-324-00564-3
Page Count: 352
Publisher: Norton Young Readers
Review Posted Online: Dec. 7, 2019
Kirkus Reviews Issue: Jan. 1, 2020
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by Vashti Hardy ; illustrated by George Ermos
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