Human kingdoms foment war as rival deities consolidate power in this fantasy novella.
Seventeen-year-old Rune Kallio lives in the northern kingdom of Kansanai. One day, she washes clothes by the river, singing songs to Jokaiu, the river god. Rune’s deepest desire is that during the Pairing Ceremony, Jokaiu will match her with Jyri Glycen, her beloved. But Adda, the teen’s 14-year-old sister, has a dream that the world will catch fire only for Rune to save it as “princess of the heavens.” Further, the dream nymphs whisper to Adda that Aivan, the mythological god representing “the One Truth,” will sponsor Rune’s ascent. Meanwhile, in the southern kingdom of Etalentin, 17-year-old Rolf Larsen heads to the local temple to pray to Vesai, one of the Vihishki gods. As he prays, he hears Aivan say that Vesai is a “false god” and that “I am not in the temple. I speak to you now through your heart.” Later, a village Elder sends Rolf to the court of King Petri with a message. When Master Alviss, the king’s adviser, learns that Rolf knows limited magic, he determines that the teen, if properly trained, will be the key to defending against the designs of Queen Isilda in the north. But Lord Paholai, a spirit who is Aivan’s opponent, plans to wield greed and power to sway Rune and Rolf to his plans. In this well-crafted series opener, Green offers a spiritual fantasy that hopes to illustrate the starkness of good versus evil. Yet many of the vivid scenes will remind history buffs of ancient Rome during Christianity’s rise, as when a man called Kirkus says, “I challenge your Vihishki gods against my One Truth,” and demands the temples’ destruction despite the solace they bring to many people. During his training, Rolf is indoctrinated by the phrase “Love is nothing. Power is everything.” It’s noteworthy that the intriguing protagonists are young enough to be swayed by such extreme viewpoints. Many important narrative choices are made once characters “Pray to Aivan for guidance.” Queen Isilda, learning that her clout is at risk, becomes the player with the most agency and provides the spark for the sequel.
A smoothly written religious fantasy enlivened by fiery antagonists.