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HIDDEN EMPIRE

VOL. I OF THE SAGA OF SEVEN SUNS

Loyalists will leap aboard and groan with delight at a cliffhanger ending that arrives all too soon.

Anderson has keyboarded installments beyond number of the Star Wars, X-Files, and, with Brian Herbert, Dune series, hitting the bestseller lists, which he’s also hit in novels with L. Ron Hubbard, Doug Beason, the SF anthology Dogged Persistence (2001), and, most recently, a solo novel, Hopscotch (2002). Now he sets out to create an epic serial saga of his own, saying that his models come from Robert Jordan’s Wheel of Time epic fantasy series—and from Terry Brooks’s Shannara novels, which long ago kicked off the Ballantine Del Rey imprint and were indebted to Tolkien’s The Lord of the Rings. In Hidden Empire, humans are laggards in space exploration and development and find themselves assisted by the intelligent and advanced race of Ildirans, ruled by a Mage-Emperor. About 11 human generations ago, in the 1940s, the Ildirans discovered the empty cities of the insectlike Klikiss robots on the ice moons of Hyrillka. Now, in 2427, cosmo-archaeologists Margaret and Louis Colicos, who have dug through many lost civilizations, assemble the leaders of the Terran Hanseatic League to witness a discovery they’ve adapted from the Klikiss robot race that vanished 5,000 years ago: How to use the Klikiss Torch and turn a pastel globe of hydrogen gas five times the size of Jupiter into a small sun and, using its many moons, create a new solar system rife with commercial possibilities. But when they implode the ball of gas, a bad thing happens: the awakening of a formerly unknown race, the Hydrogues. Anderson thinks his story character-driven and has already keyboarded Book Two. We find it wondrously imagined and zip-driven in paper-thin rose.

Loyalists will leap aboard and groan with delight at a cliffhanger ending that arrives all too soon.

Pub Date: July 24, 2002

ISBN: 0-446-52862-5

Page Count: 432

Publisher: N/A

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 15, 2002

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DARK MATTER

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

A man walks out of a bar and his life becomes a kaleidoscope of altered states in this science-fiction thriller.

Crouch opens on a family in a warm, resonant domestic moment with three well-developed characters. At home in Chicago’s Logan Square, Jason Dessen dices an onion while his wife, Daniela, sips wine and chats on the phone. Their son, Charlie, an appealing 15-year-old, sketches on a pad. Still, an undertone of regret hovers over the couple, a preoccupation with roads not taken, a theme the book will literally explore, in multifarious ways. To start, both Jason and Daniela abandoned careers that might have soared, Jason as a physicist, Daniela as an artist. When Charlie was born, he suffered a major illness. Jason was forced to abandon promising research to teach undergraduates at a small college. Daniela turned from having gallery shows to teaching private art lessons to middle school students. On this bracing October evening, Jason visits a local bar to pay homage to Ryan Holder, a former college roommate who just received a major award for his work in neuroscience, an honor that rankles Jason, who, Ryan says, gave up on his career. Smarting from the comment, Jason suffers “a sucker punch” as he heads home that leaves him “standing on the precipice.” From behind Jason, a man with a “ghost white” face, “red, pursed lips," and "horrifying eyes” points a gun at Jason and forces him to drive an SUV, following preset navigational directions. At their destination, the abductor forces Jason to strip naked, beats him, then leads him into a vast, abandoned power plant. Here, Jason meets men and women who insist they want to help him. Attempting to escape, Jason opens a door that leads him into a series of dark, strange, yet eerily familiar encounters that sometimes strain credibility, especially in the tale's final moments.

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

Pub Date: July 26, 2016

ISBN: 978-1-101-90422-0

Page Count: 352

Publisher: Crown

Review Posted Online: May 3, 2016

Kirkus Reviews Issue: May 15, 2016

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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